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illmatic87's forum posts
Valkyrie Profile and Pokemon are my two favorites that are better than the FF games in general. Dark Souls I still consider a Japanese RPG.
The quality of FF games are so all over the place, but I always appreciate the games trying new systems and building new worlds and successfully using the brand to reach into MMO territory. The FF games I like the most are some of the spinoffs. Really like Tactics and Revenant Wings.
It's been a good service. Usually end up with a game I already own and I'm starting to get paranoid now about buying a game that might end up on the Humble Monthly. You get access to trove, a store discount, games you can gift or trade and games to keep when you unsub.
But this is one of the weaker early unlocks. Cool if you care about getting the most production value out of your subscription, but there have been better single early unlocks of games that flat out play better and added in only months after the games' release.
But Animal Crossing is cute.
Too popular and liked that people like uninspiredcup spends his own hard earned money gifting me $1 hipster steam games.
I have been playing Steamworld: Heist.
It's 2D XCOM with the its movement/action rules and turn phasing.
It's alot of fun. It feels fresh despite being a fairly standard squad based tactics game. It's just that with Steamworld: Heist, you just have to approach flanking and maneuvering around differently as the game is played across 2D levels where the play space is on horizontal lines instead of the usual a square or hex grid. It makes for a tactics game where cutting above or underneath enemy positions makes up the core of your decision-making.
Aiming is manual. No RNG. Firefights require the projectile to physically come in contact with the enemy hitbox (DUH!). It makes for a tactics game not just about cover, but getting into tough firing angles, distances or safe spots that are tacit instead of being bound by arbitrary numbers. And that is all complimented by the usual weapon arsenal that diversifies your squad from sprays, arcing ballistics to more sporadic autos. The game even thinks around how a sharpshooter/sniper would work in tight sprawling 2D rooms: Projectiles can ricochet through spaces to bounce past an enemy in cover and hit them from behind as an example. It's your sharpshooter (your main character) that is given the guide to execute such shots and it creates some satisfying results when you pull them off.
If there is any complaint is that sometimes the level layouts that the game generates dont owe itself to interesting firefights or playspace.
^Tumbleweed sexually objectifying road grit.^
Tumbleweed in the desert is alt-right propaganda.