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hush404

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#1 hush404
Member since 2004 • 5032 Posts
Metal Gear Solid has held me over the years. I also love to delve into Mass Effect (or anything Bioware related really). The bioshock games, I love and the Uncharated series thus far hasn't faltered. Killzone is always enjoyable and There's just something about Kingdom Hearts that makes me lust for it so.
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hush404

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#2 hush404
Member since 2004 • 5032 Posts

News Header

I proudly welcome all of you to Harley's House, a union dedicated to strong female characters in games (and beyond).

This union's aim is to give you some of the most indepth info and up-to-date news regarding your fav girls of the gaming world with some comics, anime and any other media where strong female characters pop up thrown in for fun.

In the forums we plan on providing

  • In depth discussions on what makes a stand-out character
  • Polls about your fav characters 
  • Art boards
  • Fanfiction sections
  • Contest pages
  • Encyclopedia like info pages for characters
  • much much more
So come on it and help us build the union these characters deserve. But above all, have fun and enjoy your stay.
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hush404

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#3 hush404
Member since 2004 • 5032 Posts
Hey, I'm a new owner of a DS and would love some recommendations. I got my DS yesterday and with it Zelda PH, Pokemon Diamond and New Super Mario Bros. I'm looking for good games in general but lean toward some games that use the touch screen a good bit and over all fun action that I can just pick up and play.

I'm looking at getting "The world ends with you" already, so no need to mention that.
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hush404

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#4 hush404
Member since 2004 • 5032 Posts
The Legend of Zelda: Gauntlet of Darkness (aka GoD, lol) Sad story... back when Ocarina of time came out... I would of been like... 12 lol, I was so hooked! I went off to MSPaint and whipped up some menu screens and story items for the game, lol, I'll see if I can dig those old pics up on a backup cd, lmao they were so retarded.
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hush404

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#5 hush404
Member since 2004 • 5032 Posts
Hmm...I guess youre right...(Too lazy to type) :P

But im still not sure about voice acting...You make it sound way too easy. They had voice acting in Super Mario Sunshine and Princess Peach sounded like a total retard -_- And Mario is like their most popular series, what makes you say they'll succeed with Zelda ?NWA_31
Yes but, honestly Mario has gone so freaking mainstream and 'kiddy' that the voice acting really matched up with what nintendo wanted to do in the first place, I mean come on!! The last boss battle in Mario Sunshine has you fighting bowser... in his bath tub. I dun think nintendo minded the kiddy "retarded" sounding VO at all because it was 'cute' and appealed to the youngins and others who wouldn't take the game uber seriously in the first place. IMO games like LOZ and Metroid are more serious nintendo games that really deserve all the attention to detail that nintendo can give them, in any category. Other games like Mario or Donkey Kong hit the other side of the barrell with their 'kiddy' fun factor and thus nintendo doesn't need to be serious about alot of the astetic details in those games.
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#6 hush404
Member since 2004 • 5032 Posts
[QUOTE="hush404"]How's about some Ninja Gaiden, Final Fantasy, Resident Evil, Metal Gear, or Tekken... all those were older games that have evolved wonderfully through generations of systems.
I think there are some games that have failed in evolution, not because developers didn't try to make them work but maybe because those types of games were made for 2D and really don't translate well in 3D or anything else. The biggest culprit being Sonic, throw in some Pitfall or even Mortal Kombat. Then you've got games that seemed great at the time but were really run into the ground... like Crash Bandicoot or Spyro.NWA_31

Well, MGS is kinda different. Correct me if im wrong, but I think the series only became popular since MGS1, so voice acting for Solid Snake and new 3d graphics and new gameplay was not such a big deal. As for RE and FF, almost every game features new characters, so its easier for the developers to please the fans, but if you look at Cloud Strife for example, the fans had such big expectations in FF7: AC that it seems like they messed up with his voice and his new look.

Anyway, what im trying to say is that Nintendo is much more likely to screw up, so imo they shouldnt take any chances, especially for an awesome franchise such as LOZ. They almost killed the Zelda series with WW, even though it was a good game, so just imagine the results if they made something even more controversial :(

Hmm yes, I suppose the whole "new characters every story" kinda cheats a bit but MG was big even before MGS on the PS, tho it is correct to assume that it got a hell of a lot bigger once MGS1 came out. But thats just it, the move into 3D and voicing the character etc really brought the game to new audiences who otherwise overlooked the 2D MG series. Also, IMO they did a great job with Advent Children, it felt really close to the story and feel of FFVII. That said, of course you can't please everyone when voicing a character for the first time because everyone has a different view of how said character should sound. But like I mentioned, they need not even voice Link. I would be completely satisfied with having all of the NPC's talk, because lets face it... does link even talk in the text world? Characters seem to tell him to do stuff and he nods and goes on his way, so it's not like he'd have pages of dialog. Also, there's always a chance they could eff it up, that's the gamble, but really if they do it right (which I don't understand why they couldn't.. I mean... hire some people, baby it and you can come up with something great) it would be huge, magazines and blogs everywhere would rejoice "Zelda is GOD" lol. I dun think they "Almost killed LOZ with WW" ... I thought it was boring and not up to par with other Zelda titles but... that could of been because of the Pirate setting that I didn't dig... not so much the style of the game. Zelda has always been about a grand adventure across a vast land and ripping that out in favor of a small boat and mindless amounts of time traversing a boring water landscape really kicked the series for a go. Also, if you look into the past, Nintendo licensed the LOZ franchise out to phillips for their CD game machine as well as a horrible cartoon spin off which really put the name of Zelda to shame.
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#7 hush404
Member since 2004 • 5032 Posts

[QUOTE="hush404"]Woo! Agreeance! yay! (wait... is that a word? lol). Seriously, if nintendo concentrated on things like I mentioned it could bring Zelda to a whole new level. Oh yeah I forgot to mention... they should do away with the "grunts" that take place of talking... really... it's 2007... even if they don't voice link... can't we at least get some VO on the characters in the world? Perhaps nintendo is avoiding it as to... not get the rath of angry reviewers if it turns out the VO isn't great? You'd think with a series like Zelda... they'd be willing to throw so much cash at it to incorporate new and improving ideas, to prove to everyone that it is the one game that can stand the test of time.NWA_31

Actually, Im kinda glad that Nintendo doesnt try to keep up with today's new standards...There are just so many developers that try to reinvent their old school games but literally end up with a crappy game that has nothing to do with what gamers wanted (and usually, it kills the whole franchise too). I like Zelda as it is, it has this epic and old-school feeling, which is exactly what makes it so special. It's not like I dont want Zelda to change, but stuff like voice acting would just feel...too different

How's about some Ninja Gaiden, Final Fantasy, Resident Evil, Metal Gear, or Tekken... all those were older games that have evolved wonderfully through generations of systems. I think there are some games that have failed in evolution, not because developers didn't try to make them work but maybe because those types of games were made for 2D and really don't translate well in 3D or anything else. The biggest culprit being Sonic, throw in some Pitfall or even Mortal Kombat. Then you've got games that seemed great at the time but were really run into the ground... like Crash Bandicoot or Spyro.
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hush404

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#8 hush404
Member since 2004 • 5032 Posts

[QUOTE="hush404"][QUOTE="metroid_dragon"]I agree with most people in here, the staple zelda formula has lived it's life. It's had a good run but now the games need a refresher of some kind. A more populated world would be nice, and I would have to agree that Termania was probably my second favourite Zelda overworld. I'm still a suported of my idea that using Zelda for the main character would be a good change. [QUOTE="GamerGirlPwnz"]:lol: I agree on the Tingle :D It would be fun to see him again :wink: I would say the next Zelda game should have a difficulty setting :D For example you have to clear the whole game to unlock it. But that might seem.... Weird. If the next Zelda game is hard then I'm sure not a lot of people would play it again for the difficulty setting. Anyway, if it shows at the begging too thats fine :Dkay-est

Difficulty settings, yes we definitely need those.

Thats just it. You agree we need difficulty settings, but I disagree. I believe it should go further than that! The series should incorporate AI smart enough to adjust itself to your skill level in that a newb to the series can fumble and go about their game without getting insanly frustrated. Where as veterans of the series can play and get some challenge from the AI who amps up as the player shows skill. Nintendo doesn't need to change the game, they need to evolve it. Evolution is the key to keeping a series fresh. The step up in AI will address a lot of problems the game has in terms of difficulty, immersion and over all appeal. Once that is in place, the devs need simply to brainstorm some ideas besides 'gathering' and applying the use of tools to places other than dungeons. Even Twilight princess rarely used some of it's later (& kewler) tools at all, more often a small handful of 'thrown in' areas where your reward is rupees.

Yes, yes, yes! Exactly what the game needs! I agree with hush404.

Woo! Agreeance! yay! (wait... is that a word? lol). Seriously, if nintendo concentrated on things like I mentioned it could bring Zelda to a whole new level. Oh yeah I forgot to mention... they should do away with the "grunts" that take place of talking... really... it's 2007... even if they don't voice link... can't we at least get some VO on the characters in the world? Perhaps nintendo is avoiding it as to... not get the rath of angry reviewers if it turns out the VO isn't great? You'd think with a series like Zelda... they'd be willing to throw so much cash at it to incorporate new and improving ideas, to prove to everyone that it is the one game that can stand the test of time.
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hush404

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#9 hush404
Member since 2004 • 5032 Posts
[QUOTE="metroid_dragon"]I agree with most people in here, the staple zelda formula has lived it's life. It's had a good run but now the games need a refresher of some kind. A more populated world would be nice, and I would have to agree that Termania was probably my second favourite Zelda overworld. I'm still a suported of my idea that using Zelda for the main character would be a good change.
:lol: I agree on the Tingle :D It would be fun to see him again :wink: I would say the next Zelda game should have a difficulty setting :D For example you have to clear the whole game to unlock it. But that might seem.... Weird. If the next Zelda game is hard then I'm sure not a lot of people would play it again for the difficulty setting. Anyway, if it shows at the begging too thats fine :DGamerGirlPwnz
Difficulty settings, yes we definitely need those.

Thats just it. You agree we need difficulty settings, but I disagree. I believe it should go further than that! The series should incorporate AI smart enough to adjust itself to your skill level in that a newb to the series can fumble and go about their game without getting insanly frustrated. Where as veterans of the series can play and get some challenge from the AI who amps up as the player shows skill. Nintendo doesn't need to change the game, they need to evolve it. Evolution is the key to keeping a series fresh. The step up in AI will address a lot of problems the game has in terms of difficulty, immersion and over all appeal. Once that is in place, the devs need simply to brainstorm some ideas besides 'gathering' and applying the use of tools to places other than dungeons. Even Twilight princess rarely used some of it's later (& kewler) tools at all, more often a small handful of 'thrown in' areas where your reward is rupees.
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hush404

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#10 hush404
Member since 2004 • 5032 Posts
Honestly, I want to see a wider scope taken to the game. I want to get away from the "Dungeon -> boss" routine and have things a bit more dynamic! Dungeons are really what make the bulk of the game but... don't you think they could do them in a better way than they've been done since the days of the NES iteration? I mean you head to a dungeon, get an item, map/compass/big key and off to the boss. A lot of the time the kewl items are never used again and you know EXACTLY what do to in each dungeon depending on the item found there. You beat the boss and then rince and repeat till the game is done. I want to be able to have uses for all the kewl items all over the game, I want unexpected attacks, bosses that aren't predictable in a way that you need to use the item you just picked up to defeat them, etc. Also, why is it that almost every side mission/quest has to do with collecting things? Is there really no other way to incorporate the fun of the world into the playing experience? Skulltellas, bugs, Poes, they're all the same.