hush404's forum posts
I proudly welcome all of you to Harley's House, a union dedicated to strong female characters in games (and beyond).
This union's aim is to give you some of the most indepth info and up-to-date news regarding your fav girls of the gaming world with some comics, anime and any other media where strong female characters pop up thrown in for fun.
In the forums we plan on providing
- In depth discussions on what makes a stand-out character
- Polls about your fav charactersÂ
- Art boards
- Fanfiction sections
- Contest pages
- Encyclopedia like info pages for characters
- much much more
I'm looking at getting "The world ends with you" already, so no need to mention that.
Hmm...I guess youre right...(Too lazy to type) :PYes but, honestly Mario has gone so freaking mainstream and 'kiddy' that the voice acting really matched up with what nintendo wanted to do in the first place, I mean come on!! The last boss battle in Mario Sunshine has you fighting bowser... in his bath tub. I dun think nintendo minded the kiddy "retarded" sounding VO at all because it was 'cute' and appealed to the youngins and others who wouldn't take the game uber seriously in the first place. IMO games like LOZ and Metroid are more serious nintendo games that really deserve all the attention to detail that nintendo can give them, in any category. Other games like Mario or Donkey Kong hit the other side of the barrell with their 'kiddy' fun factor and thus nintendo doesn't need to be serious about alot of the astetic details in those games.
But im still not sure about voice acting...You make it sound way too easy. They had voice acting in Super Mario Sunshine and Princess Peach sounded like a total retard -_- And Mario is like their most popular series, what makes you say they'll succeed with Zelda ?NWA_31
[QUOTE="hush404"]How's about some Ninja Gaiden, Final Fantasy, Resident Evil, Metal Gear, or Tekken... all those were older games that have evolved wonderfully through generations of systems.
I think there are some games that have failed in evolution, not because developers didn't try to make them work but maybe because those types of games were made for 2D and really don't translate well in 3D or anything else. The biggest culprit being Sonic, throw in some Pitfall or even Mortal Kombat. Then you've got games that seemed great at the time but were really run into the ground... like Crash Bandicoot or Spyro.NWA_31
Well, MGS is kinda different. Correct me if im wrong, but I think the series only became popular since MGS1, so voice acting for Solid Snake and new 3d graphics and new gameplay was not such a big deal. As for RE and FF, almost every game features new characters, so its easier for the developers to please the fans, but if you look at Cloud Strife for example, the fans had such big expectations in FF7: AC that it seems like they messed up with his voice and his new look.
Anyway, what im trying to say is that Nintendo is much more likely to screw up, so imo they shouldnt take any chances, especially for an awesome franchise such as LOZ. They almost killed the Zelda series with WW, even though it was a good game, so just imagine the results if they made something even more controversial :(
Hmm yes, I suppose the whole "new characters every story" kinda cheats a bit but MG was big even before MGS on the PS, tho it is correct to assume that it got a hell of a lot bigger once MGS1 came out. But thats just it, the move into 3D and voicing the character etc really brought the game to new audiences who otherwise overlooked the 2D MG series. Also, IMO they did a great job with Advent Children, it felt really close to the story and feel of FFVII. That said, of course you can't please everyone when voicing a character for the first time because everyone has a different view of how said character should sound. But like I mentioned, they need not even voice Link. I would be completely satisfied with having all of the NPC's talk, because lets face it... does link even talk in the text world? Characters seem to tell him to do stuff and he nods and goes on his way, so it's not like he'd have pages of dialog. Also, there's always a chance they could eff it up, that's the gamble, but really if they do it right (which I don't understand why they couldn't.. I mean... hire some people, baby it and you can come up with something great) it would be huge, magazines and blogs everywhere would rejoice "Zelda is GOD" lol. I dun think they "Almost killed LOZ with WW" ... I thought it was boring and not up to par with other Zelda titles but... that could of been because of the Pirate setting that I didn't dig... not so much the style of the game. Zelda has always been about a grand adventure across a vast land and ripping that out in favor of a small boat and mindless amounts of time traversing a boring water landscape really kicked the series for a go. Also, if you look into the past, Nintendo licensed the LOZ franchise out to phillips for their CD game machine as well as a horrible cartoon spin off which really put the name of Zelda to shame.[QUOTE="hush404"]Woo! Agreeance! yay! (wait... is that a word? lol). Seriously, if nintendo concentrated on things like I mentioned it could bring Zelda to a whole new level. Oh yeah I forgot to mention... they should do away with the "grunts" that take place of talking... really... it's 2007... even if they don't voice link... can't we at least get some VO on the characters in the world? Perhaps nintendo is avoiding it as to... not get the rath of angry reviewers if it turns out the VO isn't great? You'd think with a series like Zelda... they'd be willing to throw so much cash at it to incorporate new and improving ideas, to prove to everyone that it is the one game that can stand the test of time.NWA_31
Actually, Im kinda glad that Nintendo doesnt try to keep up with today's new standards...There are just so many developers that try to reinvent their old school games but literally end up with a crappy game that has nothing to do with what gamers wanted (and usually, it kills the whole franchise too). I like Zelda as it is, it has this epic and old-school feeling, which is exactly what makes it so special. It's not like I dont want Zelda to change, but stuff like voice acting would just feel...too different
How's about some Ninja Gaiden, Final Fantasy, Resident Evil, Metal Gear, or Tekken... all those were older games that have evolved wonderfully through generations of systems. I think there are some games that have failed in evolution, not because developers didn't try to make them work but maybe because those types of games were made for 2D and really don't translate well in 3D or anything else. The biggest culprit being Sonic, throw in some Pitfall or even Mortal Kombat. Then you've got games that seemed great at the time but were really run into the ground... like Crash Bandicoot or Spyro.Difficulty settings, yes we definitely need those. Thats just it. You agree we need difficulty settings, but I disagree. I believe it should go further than that! The series should incorporate AI smart enough to adjust itself to your skill level in that a newb to the series can fumble and go about their game without getting insanly frustrated. Where as veterans of the series can play and get some challenge from the AI who amps up as the player shows skill. Nintendo doesn't need to change the game, they need to evolve it. Evolution is the key to keeping a series fresh. The step up in AI will address a lot of problems the game has in terms of difficulty, immersion and over all appeal. Once that is in place, the devs need simply to brainstorm some ideas besides 'gathering' and applying the use of tools to places other than dungeons. Even Twilight princess rarely used some of it's later (& kewler) tools at all, more often a small handful of 'thrown in' areas where your reward is rupees.[QUOTE="hush404"][QUOTE="metroid_dragon"]I agree with most people in here, the staple zelda formula has lived it's life. It's had a good run but now the games need a refresher of some kind. A more populated world would be nice, and I would have to agree that Termania was probably my second favourite Zelda overworld. I'm still a suported of my idea that using Zelda for the main character would be a good change. [QUOTE="GamerGirlPwnz"]:lol: I agree on the Tingle :D It would be fun to see him again :wink: I would say the next Zelda game should have a difficulty setting :D For example you have to clear the whole game to unlock it. But that might seem.... Weird. If the next Zelda game is hard then I'm sure not a lot of people would play it again for the difficulty setting. Anyway, if it shows at the begging too thats fine :Dkay-est
Yes, yes, yes! Exactly what the game needs! I agree with hush404.
Woo! Agreeance! yay! (wait... is that a word? lol). Seriously, if nintendo concentrated on things like I mentioned it could bring Zelda to a whole new level. Oh yeah I forgot to mention... they should do away with the "grunts" that take place of talking... really... it's 2007... even if they don't voice link... can't we at least get some VO on the characters in the world? Perhaps nintendo is avoiding it as to... not get the rath of angry reviewers if it turns out the VO isn't great? You'd think with a series like Zelda... they'd be willing to throw so much cash at it to incorporate new and improving ideas, to prove to everyone that it is the one game that can stand the test of time.:lol: I agree on the Tingle :D It would be fun to see him again :wink: I would say the next Zelda game should have a difficulty setting :D For example you have to clear the whole game to unlock it. But that might seem.... Weird. If the next Zelda game is hard then I'm sure not a lot of people would play it again for the difficulty setting. Anyway, if it shows at the begging too thats fine :DGamerGirlPwnzDifficulty settings, yes we definitely need those. Thats just it. You agree we need difficulty settings, but I disagree. I believe it should go further than that! The series should incorporate AI smart enough to adjust itself to your skill level in that a newb to the series can fumble and go about their game without getting insanly frustrated. Where as veterans of the series can play and get some challenge from the AI who amps up as the player shows skill. Nintendo doesn't need to change the game, they need to evolve it. Evolution is the key to keeping a series fresh. The step up in AI will address a lot of problems the game has in terms of difficulty, immersion and over all appeal. Once that is in place, the devs need simply to brainstorm some ideas besides 'gathering' and applying the use of tools to places other than dungeons. Even Twilight princess rarely used some of it's later (& kewler) tools at all, more often a small handful of 'thrown in' areas where your reward is rupees.
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