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heljar75

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#1 heljar75
Member since 2008 • 82 Posts

@RSM-HQ: It shouldn't be too difficult to have the plot be more consistent. It's not like it was very important to repeat the same puzzles and boss fights twice. It would be better just to have the other character come upon the aftermath of the various William fights instead of repeating it again. It just seems weird that he/she would end up in the same fights over again with the stages reset. And we shouldn't need to to the same puzzles twice. It was just a boring repeat. But I guess I'm nitpicking.

I really hope for a Nemesis remake. I got a craving replaying that game after RE2.

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heljar75

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#2 heljar75
Member since 2008 • 82 Posts

@pottt: What do you mean?

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heljar75

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#3 heljar75
Member since 2008 • 82 Posts

I just finished one playthrough of the RE2 remake. I started with Claire and played it through the end and started a second run with Chris's point of view until the end. It was fun but I was disappointed with the two scenarios. In the original I remember the two stories was very intertwined. I remember the second scenario was affected by what happened in the first. You could close the shutters in the first run and they were closed for the second run. You could not pick up objects and they were available for the second person when he/she arrived. Now they seem more like separate stories. Tyrant was killed twice, once for each run and had to kill William twice and he killed Annette by throwing he against a wall, twice. And I had to fight him in the same room where he completely destroyed everything around him. Not to mention I had to extinguish the flames from the crashed helicopter twice. When they managed to do this so good 20 years ago, why can't they manage it today? It was a fun replay, but these things annoyed me.

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heljar75

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#4 heljar75
Member since 2008 • 82 Posts

I usually dock it, but it's great to have on trips. I bring it with me on vacations and short weekend trips. It's great fun. I can usually fit the docking in my luggage so the battery life isn't a big trouble.

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heljar75

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#5 heljar75
Member since 2008 • 82 Posts

Lost Odyssey. I've played it from the begining two times but I always get stuck on the same place. There's some big boss fight I can't seem to win.

Zelda - Breath of the wild. I'm still stuck on beating Gannon.

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heljar75

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#6 heljar75
Member since 2008 • 82 Posts

GoldenEye was a very good game. Star Wars - Shadows of the empire and Dark Forces was pretty good. But I'm not sure they count since they're not based on any specific movie, but exist in the Star Wars universe.

Telltales Back to the Future series was fun. LucasArts made some decent Indiana Jones games. Last Crusade and Fate of Atlantis was good.

I remember I had some fun with Ghostbuster on C64 many years ago.

Alien Isolation is a great game. A bit slow at first, but it picked up pace quickly.

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#7  Edited By heljar75
Member since 2008 • 82 Posts
@rockstargamer48 said:

@davillain-: Yeah, but IDK if Rockstar wants a GTA game set in another country

They did release GTA London before they switched to 3D graphics. It's not unthinkable.

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heljar75

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#8 heljar75
Member since 2008 • 82 Posts
@hyperbertha said:

I just finished the game and while I thought the combat was amazing the story kinda left a bad taste. In the beginning it was intriguing, the mystery and scale of it all. But as the plot slowly unraveled it started to feel more and more like a certain other game I played a long time ago. After analyzing the game's story in depth now, I can say the the game's overall plot is an almost one for one retread of the first mass effect game. Fair warning, its a fairly in depth analysis and not for the TLDR kids. Here is my analysis (FULL SPOILERS):

The World/Galaxy is one where life is still only in its budding stages thanks to an extinction level event having wiped out the previous dominant and highly advanced race, the Old ones/Protheans. It is now filled with conflict due to various tribes/races vying for dominance like the Carja,Nora,Banuk / Human,Salarian,Turians.

Aloy/Shepard is a fighter of uncommon mettle and lowly origins that survived a disastrous event (the Proving/Akuze incident) and is chosen by the Matriarchs/Citadel Council to become the Seeker/Spectre, a title that grants special rights, extra freedom and immunity from the more mundane laws of the society, due to Aloy's/Shepards special link to the Old ones/Protheans thanks to contact with the Ruins of the Old ones/Prothean Beacons. Aloy's/Shepard's mission is to uncover the secrets of the past and stop Helis/Saren, who are outlaws wanted for murder and defection.

Aloy/Shepard causes many troubles for Helis/Saren thanks to betrayals by Olin/Benezia (who prove to be unwilling slaves working for the enemy) and help from other tribes/races (Carja/Salarians). After some investigation, they discover Helis/Saren are mere pawns of a far more ancient foe called Hades/Sovereign that has simply appealed to Helis/Saren's ideals by saying what they want to hear and are using them to amass the power and armies (Eclipse/Geth) required to carry out its plans. Helping Aloy,Helis/Shepard,Saren to understand the Old ones/Protheans are the Focus/Cipher that allow them to communicate indirectly with the Old ones/Protheans.

Helis/Saren knows Aloy/Shepard is after the same thing they are after i.e. more Ruins of the old ones/Prothean Beacons and tries to destroy the focus/Cipher before Aloy/Shepard can fully use it. Helis's/Saren's end goal is to obtain the Deathbringers/Conduit, which will make their mission much easier than otherwise. Further investigation and tips from allies lead Aloy/Shepard to the Zero Dawn facility/Virmire Base where they find another Old one Hologram/Prothean Beacon and learn where they need to go next and understand what caused the extinction i.e the Faro Plague/Reapers. They also encounter Helis/Saren here and is almost killed but bailed out by an ally (Sylence/Joker) using Overridden mounts/Normandy.

Aloy/Shepard thus head to All-Mother Mountain/Ilos Prothean Facility which is already overrun by the Eclipse/Geth and meets an ancient AI called Gaia/Vigil which was created by the Old ones/Protheans with the task of guiding the new races and preventing them from making the same mistakes that caused extinction. The Zero Dawn Scientists\Prothean Ilos Scientists survived the extinction and sacrificed themselves in order to aid the future races against the Faro Plague/Reapers. Gaia/Vigil explains that in order to prevent another extinction, Hades/Sovereign must be stopped from getting to the Spire/Citadel Relay, which is its true goal. The Spire/Citadel Relay is an ancient artifact that reactivates and recalls the dormant Faro Plague/Reapers and thus triggers the extinction event all over again.

Using help from multiple Tribes/Races and allies gathered throughout their mission, Aloy/Shepard is able to kill or convince Helis/Saren and stop Hades/Sovereign once and for all.

END ANALYSIS

Needless to say, this rather impacted my experience with the game negatively, and when the Zero Dawn 'twist' was revealed, I could only manage a groan as I just felt it was mass effect all over again.

But what confounded me is how apparently nobody else has discussed about this anywhere on the net, even though I'm sure I'm not the only one who's noticed this sequence of .... suspicious coincidences. Usually something like this spawns a lot of discussion on reddit and stuff. So what are your thoughts? What did you think about the story? Are you accepting of something like this?

Hmm....! Much of these sounds like Star Wars. Luke Skywalker could be Aloy/Shepard. Old Ones/Protheons can easily be Jedis. The disatrous event is the Clone Wars. Helis/Saren is of course The Emperor.

Point is if you look closely many stories contain similar elements without necessarily being rip-offs. I have played neither games. I played a few hours of Mass Effect and I've seen people playing Horizon. They are different game with different gameplay mechanics. And I don't think horizon even has space-travel.

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heljar75

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#9 heljar75
Member since 2008 • 82 Posts

@RSM-HQ said:

Ghost of Tsushima is the lesser product in my opinion. It's flashy, but looks really boring to play. Why do I think that? Sucker Punch have only made flashy games with no substance since Infamous, and have little reason to think they've moved from that. Honor Among Thieves is also considered the worst of the Sly games as well.

What has that got to do with anything? Sucker Punch mad the other Sly-games as well.

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heljar75

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#10 heljar75
Member since 2008 • 82 Posts

Batman Arkaham series for sure. Arkham City as the favorite. Arkham Knight was fun, but I didn't enjoy all the repetitive tank battles.

A good second favorite is Spider-Man:Shattered Dimensions. The varying gameplay-mechanics for each Spider-Man was really fun.