I wouldn't use the word hate for the following, simply because if I hate something in a game I probably won't even continue playing it. Instead, I'll list what I felt were flaws:
1) Too much combat, not enough exploration. In my opinion, the best parts of the game were those with no combat, such as the opening, first finding Elizabeth, playing the guitar in the bar with Elizabeth singing, and the ending. That's not to say that the game should have been combat-free, but I would have liked to have some more scenes where I could explore Columbia more, learn about its history, spend time with its people, etc. That also brings me to another slight complaint: I wish that Booker would actually interact with the other people, rather than remaining silent when they talked to him.
2) More options within combat. It would have been nice to have some different routes to take. Not only less linearity in the levels, but also some more options. The Vox rebellion would have been perfect for this. You could have the opportunity to keep on the down low, sneaking through the streets/acting like one of the Vox, or you could go in guns blazing, or have your cover blown by trying to rescue bystanders, etc.
3) Upgrading system, specifically in regards to the need to sift through trash bins and people's purses. I didn't need barrels (or desks, or benches, etc.) at every corner of the room to encourage me to explore. Things like Voxophones are enough for that. Having to scrounge through this stuff kind of takes you out of the game, especially with the half-assed stealing mechanic. It made absolutely no sense when that popped up and when it didn't. It felt like a feature the developers meant to do more with, didn't have the time, but didn't want to go through the effort of scrapping it. I'm not sure what could replace scrounging through other people's stuff in order to get the necessary money to upgrade weapons (mini-games such as gambling would be far worse), but it's hardly ideal.
4) Enemies don't use Vigors...why?
5) Could have used better exposition when it came to Slate. He felt kind of tacked on.
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