A camera that moves Independently of your input is a huge troublemaker because it so commonly interferes with your perspective
you know what I'm talking about... that system where the camera always swings behind your character whenever you move in any direction forcing you to feather the stick so you can maintain the perspective you want
I've always called this horrible video game fail "auto pan"
Uncharted 4 calls it "camera assist"
this system forces you to "drive your character" as if you have to put them in a positions... stop, and then look because you effectively have to fight the camera to look in One Direction and move in another
I believe this system was installed in early games as a "training wheels" theory to help players orient their camera but (just like training wheels) it limits your ability to look and move simultaneously causing your character to steer like a boat
most modern Blockbuster hits have abandoned this old trope and some are smart enough to have a system that you can turn off or on
I was horrified to learn the last two games I bought have no way to shut this Troublesome camera off so every time my character moves in any direction the camera tries to swing behind them as if it's trying to get a peek at their ass
this makes it difficult to effectively Strafe or step up to the edge of a drop off while looking down to precisely stop your character at the edge
some games are smart enough to have a look or aim feature that disables the dreaded "auto pan"
if only for a moment
Auto pan is not universally bad, it can be a really cool as long as its not universal whenever you move
I love the auto pan attached to the dash system of Gears of War because you can effectively use it as a quick glance and when your character dashes the camera tightens and shakes in a Super immerse feature that makes your character feel like they have weight and momentum
My gaming background is primarily in military simulation shooters and Action Sports titles however I love martial arts as well and used to play a lot of Fighters
I've noticed this feature is most common in Nerdy RPG style games
It's really Troublesome to see it creeping back in to video game design for some weird reason