lol the moment the voice over says "with your server live, practice your tactics", it's a bunch of guys spinning in circles and shooting at the sky
gopulpfiction's forum posts
ugh! why did i plan a vacation when this game comes out?!
Great thread name!
I think the argument that HL2 is "so-and-so" years old doesn't up. I think to date, HL2 and it's episodes are clearly still a cut above the most of the FPS's that are released today.
As a shooter, it provides a balanced set of weapons that matches the situation and pacing at hand. Surrounded by Combine at CQC? There's the shotgun. Enemies at medium range? You have the SMG. Things are a bit slow paced and you see some soldiers off at the distance? There's the crossbow. Want to take out a bunch of them in a great displace of fireworks? There's the alt-fire of the Assault Rifle. See a few gunships flying in the air giving you trouble? There's the rocket launcher, which in itself is a fun little cat-and-mouse game that deviates from your tradition click and shoot scenario in most FPS's.
There's also specific story-based weapons that highlight some of the most fun you'll have in the game. Since the TC hasn't reached it, I won't spoil it here. But those who have finished and love the game know the epicness that happens at the beaches of Nova Prospekt and at the Citadel at the end of the story.
What's perhaps the most amazing aspect of HL2 is despite its very lengthy campaign, which is nearly twice as long as the recent COD games, is its pacing. It's easy to throw climactic setpieces one after another in a short 4-hour campaign, it's another string them along an 8-10 hour game and actually have them feel coherent, relevant to the story, and not feel overwhelmed. Even the way the game spreads out the resources show how deliberate the game is designed. Not every battle offers a bunch of health packs and ammo. But they appear right when you know you're at the brink of running low on health or ammo. It's design decision like these that are often overlooked, but when you realize it, you begin to appreciate the game so much more.
The game isn't perfect (but really, no game is) and it does have some issues. But i think the positives overwhelmingly outweigh the negatives. I suggest the TC to play through the game, and try to keep in mind what sort of design decisions were made. And try to look at the game as a comprehensive package, rather than a series of gunfights right after another. And if you still feel the game is still "eh", at least you gave it a fair shake.