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GoodGuyMalachai

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A simple query: Which would be preferable, a vast planet sized map with about 5 sufficiently unique as to be different things to do and empty space in between them, or a map the size of a city with 20 different things to do with comparatively short space between them (meaning less time soaring over low-res wastelands just waiting to get to the next waypoint). Don't get me wrong, they could have enough density of activity on these planets to make it worthwhile for them to BE planet sized, but that sounds like a hell of a lot of work (i.e. time/money Ubi could determine isn't worth it).

To my mind the only developer that has a shot of doing something with planet sized maps and sufficient density of activity on them is Star Citizen, and that's only because the developers are the ones making the decisions and their funding is both friggin' huge and not tied to a publisher and even then I don't know if they will be able to pull it off.

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GoodGuyMalachai

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Edited By GoodGuyMalachai

@nuke2099: Is the gameplay in this trailer representative of the other MH titles? I'm liking what I'm seeing here (loved Dragon's Dogma, and it looks like Capcom's moving some features from their other title to here, unless climbing on monsters is an MH standard), though I wish they showed more actual, standard combat.

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GoodGuyMalachai

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Edited By GoodGuyMalachai

@93ChevyNut: I think this might be my first Monster Hunter game as well. The premise of why I get to hunt and kill monsters with badass weapons while looking badass means less to me if I have fun while doing the things.

I don't know you, but I think with the using the words "murdering" and "Poaching" you might be taking this a bit too seriously, eh? Besides, scientists/biologists/zoologists/etc... can't be sure of what any new organism has inside that makes it tick without cutting it open to see, right?

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GoodGuyMalachai

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Edited By GoodGuyMalachai

Yet another developer that talks about expansions before the game is even released. This basically communicates that they're committed to gating off the full game behind DLC by releasing an incomplete game for full price at launch then charging you more for the rest of it through 2 expansions. These blatant cash grabs aren't even trying to be subtle anymore.

That said, Destiny's never really had a competent story from what I played of the original, just "go here, shoot dudes" for weak and seemingly melodramatic reasons of "light vs darkness". Here's hoping that with setting an actual obvious antagonist instead of some nebulous "darkness" to fight, they can craft a competent story that provides worthwhile reasons to get invested in what your character is doing (having a good reason to shoot the dudes will be a start)

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GoodGuyMalachai

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Why exactly do we care that this was made by the Publisher of the Souls series? From Software made those games, Bandai Namco just marketed them, so linking Bandai in some way to the quality of the Souls series is misleading and just an attempt to generate traffic for the article.

I do hope the feedback when hitting an enemy seen in this trailer isn't indicative of the final product, if so, it seems hitting something with a sword will generate a reaction similar to smacking a wall with a wet noodle. The other animations seen (dodge roll with what looks like I-frames) look good though.