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goblaa

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#1  Edited By goblaa
Member since 2006 • 19304 Posts

I loved them. REEEEEALY upset that the gamepad is the wiiu's focus instead of m+

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goblaa

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#2 goblaa
Member since 2006 • 19304 Posts

Since when was TLOU GOTU material? :?

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#3 goblaa
Member since 2006 • 19304 Posts

1. Lost Winds

2. Lost Winds 2

3. Cave Story

4. World of Goo

5. Mega Man 9

6. Bit Trip Runner

7. Swords and Soldiers

8. Nyx Quest

9. And Yet It Moves

10. Max and the Magic Marker

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#4 goblaa
Member since 2006 • 19304 Posts

By far one of the biggest complaints I've heard regarding the wiiu is that developers (even nintendo) are not doing enough with the gamepad. Most devs have just decided to be lazy and just thow a map/inventory up on the touch screen and call it a day. "Maybe" on occasion some devs offer off-screen play, but that's it.

My problems with these complaints are: What were you expecting?

Did anyone actually expect third party devs do actually try? Did anyone actually expect any effort after the wii? Even if the wiiu had great third party support (which it doesn't) those developers/publishers still, by and large, wouldn't doo anything special with the gamepad.

But what about nintendo? Why aren't even they doing anything special with the gamepad? And that brings me to the much large elephant most people are not willing to admit is in the room:

There's nothing creative to do with the gamepad.

Before the wiiu came out I did a topic here asking people to come up with ideas for uses for the gamepad that were more than just maps and inventory. After a few pages, I got almost no creative suggestions. Honestly, as much as people swear that the gamepad has "oh, so much potential!!!"can anyone actually suggest somethign creative to do with it? Anything at all?

I don't expect many great things from the gamepad, because quite frankly, there isn't much it can do.

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#5 goblaa
Member since 2006 • 19304 Posts

What's sad is that this awesome looking game will most likely sell 300k or less.

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#6 goblaa
Member since 2006 • 19304 Posts

So long as I can still use the wiimote, I'm in

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#7 goblaa
Member since 2006 • 19304 Posts

Honestly, people who complain about DK waggle are just blowing things out of proportions. DKCR plays just fine with the wiimote. people just don't like anything different.

Still, gamepad. What's the problem now?

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#8 goblaa
Member since 2006 • 19304 Posts

Well, I don't sell consoles, but so far the wiiu is very underwhelming. It's no wii that's for sure.

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#9 goblaa
Member since 2006 • 19304 Posts

By far the best part of this review is in the comments section:

faithb4fear

"Can you just imagine what a master piece this game would be if Sony made it ?"

nerazzuro

"Absolutely.
We'd get some cinematic storyline about Olimar's inner struggles as he sends pikmin to their demise. There'd be hours of character development and the barebones gameplay would exist as nothing more than a vehicle to push the story along.

IGN would throw around terms like "Oscar worthy" and likely give it 9.5 to 10.

We'd then play it and realize that the story is B movie crap, and wonder where the hell the level design team's heads were during development, or if a team ever existed.

Oh, it'd also be recognized as a mature game about canobilism and survival, and the Ps3 editors would write constant introspective articles about it because let's face it- they secretly always wanted to review movies. Sony fans would lap it up.

And the world would keep on turning."


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#10 goblaa
Member since 2006 • 19304 Posts

Just means I won't be playing online on TWO systems now.