PC releases are the only thing that interests. The gen next of consoles will be comparable to a mid-level pc. A year after their release, they'll be far behind. Add on the organic precision of m/k compared to the sticky imprecision of a controller, and there will be very few console-only releases that interest.
The first Crysis was a huge jump forward for fps gameplay. The sheer size and scale of the maps along with allowing players their own approach to them was its great promise.
And they moved away from it in the sequels. They abandoned their greatest strength for small, contained areas.
The story is boilerplate. The aliens are as generic as generic can be. It's still a beautiful game. But it feels hollow and boring and not challenging now, where the first one really felt like you were put into a weird conflict and were trying to work your way through it (until the lame squid aliens became your primary enemy).
The first two thirds of the first Crysis were brilliant. Graphics aside, it's been downhill since then.
Once I dive-rolled as Isaac, I knew what made DS great and original was dead. If you come in expecting a Dead Space experience, playing the first few minutes as Isaac are painful.
Machine pistol. Lots of shooting. Brain-dead AI with guns standing around waiting to be shot. Muddy visuals. The whole thing feels so calculated and bereft of any soul.
EA took an existing and profitable franchise, and min/maxed away the originality to gain more profit. And that's the real travesty here. They could of built a great DS game in the spirit of the original, and still turned a profit.
The first few minutes of playing Isaac in DS3 are painful. A machine pistol. Dumbass AI with guns standing around waiting to get shot. Muddy visuals. A dive roll.
When I hit the key and Isaac dive-rolled, I knew the entire concept of what made Dead Space worth playing was basically done.
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