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general_kane_na

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Edited By general_kane_na

A few tips for people who are interested in this game but find it hard:

-Before starting online visit the armory, you can turn off and on the available nations by clicking on the flags, this will allow you to understand better the function of every group of units.

-A good AP value works against heavily armoured units, a good HE value is great against units with no armour, some weapons such as cannon fire can do both type of damage to any ground units, while missiles and cluster bombs can only affect vehicles.

-Napalm weaponry progressively damages and breaks the morale of units while forcing them out of the place where it was unleashed.

-Most missiles are GUI, this means the unit which fires them has to remain stationary in order to guide it to the objective, on the other hand F&F weapons dont have such limitations and work more like your classic videogame missile.

-Like Paladins and Apaches? You need to create a US national deck, these and some other units are prototypes and thus can only be used on one-nation-only decks, you can find this and other options when creating a deck, besides it's easier to work with a limited national deck in order to not to feel too overwhelmed by the amount of units the game has.

-Often quantity has its own quality, when creating a deck dont sink all the available points on powerful but costly prototypes, you will also need cheaper units to cover more map or just as meatshields.

-Artillery, missiles and rockets eat a lot of supplies, have some at hand and tray not to waste these kind of ammo, use the for surgical strikes, you can even turn off and on the weapons your units are allowed to use by clicking on them.

-A unit needs not to be attacked for 40 secs in order to resupply.

-Be careful with fire as it deals morale AND hp damage forcing your units to move out.

-Sometimes bombers need some distance from their targets in order to unload their payloads, whenever the enemy is too close just order them to go behind your base and the redirect them to their objectives.

-Always have a finger on the V key whenever you send a plane on a mission, this is the hotkey for the plane to evacuate the map, if you see there is too much AA dont hesitate to push it.

-Antiradar missiles only work against AA units with radars and dont need line of sight to fire at them.

-Tray some skirmish first against an easy AI, put a time and point limit and dig in, 1v1 maps have bottlenecks where the AI invariably will send their units, this will allow you to practice firing exercises with your different units while learning the particularities of each unit.

Hope this may help, you can find more info and guides at the official forums.

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general_kane_na

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Perhaps what mr. Cerlit should have said is "graphics are 60 percent of a Crysis game", anyway, the thing I believe is, graphics are just a way to make a game appealing to the player, for me they are fundamental to create a nice experience, however there is always people who dont mind the graphics and go for the gameplay, other times it's about the story, setting, etc, in the end is up to every individual.

Good graphics dont necessarily mean realistic graphics, for example any anime-styled game fan would point this out, I have been playing Touhou fighting games for years while I suspect I havent played Crysis games more than 24 hours in my whole life. On the other hand I still play Wargame: European Escalation after hundreds of hours logged in great measure due the realism of their graphics, gameplay and setting while I barely played Starcraft 2 for more than a few weeks before getting bored.

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general_kane_na

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@illmatic87 W:EE needs a lot more of love, so far is the only new RTS I have been playing this year and it represent a very different approach on strategy, for people who want stuff other than SC/C&C steamrolling/rushing tactics this is a must-have.