Last Monster Hunter on Sony's handheld was MH:Freedom Unite and the ***-only MHP3rd. MH3U was on Nintendo's 3ds. The issue with MH3U was the camera controls as it has been with the PSP. But this can be remedied since you can customize the 3ds lower screen to act as a right "analog" stick/nub for camera control. Now that MH4 is here, it seems the PSVita has been ignored. Yet again.
I know that the new 3ds has an analog nub but wouldn't it be good if there's MH4 on PSVita? Or is it really dead? Some game developers/publisher really stay away from it. It could have as much potential as the PSP was.
@Justinps2hero: it's hard having a villager leave especially after a new one settles in. New ones just randomly place their house anywhere where they destroy the order/designs which I had. Maybe I'm being obsessive-compulsive but I just wish there was a move-that-house ordinance.
I know someone who likes to freakin listens to Linkin Park and new artists like Jason Derulo, Taylor Swift, and Bruno Mars. He's on his way to his 60's and I don't know what you guys considered what age "old" is but I think it's maybe some of you pops are cynical.
It's one thing to control Snake and take out entire squadrons of guards who favor the comically bumbling side at times ("huh? what was that? huh? what was that? cardboard box? huh?), but in TLOU, you feel a powerful sense of responsibility in wanting to protect Ellie (and especially Sam in that other terrifying chapter), and the human enemies feel less like light, virtually-cloned obstacles, and closer to actual "human" characters trying their best to kill you as quickly as possible (and to survive just like you). MGS enemies, despite being armed with the best weapons and protective gear, feel like programmed, hunching bots who raise their alert level, and then cool right back down to zero, resetting themselves and resuming their prescribed paths, forgetting about you. At least in TLOU, you feel that Joel is truly overwhelmed when 3-4 enemies give off way more palpable agitation - coordinating, cursing, sneaking and closing in to maul you to death and gouge your eyes out (yes, even the sound effects and voice acting is top-notch and adds to these moments). Moments like these cause you to eye your depleted ammo and lone pistol with more nauseous dread than in other games. In MGS, I feel like I could "play around" with the enemies, absorb bullets and dance around the map sometimes. In TLOU, I never wanted to alert any enemies because the price (and wince-inducing damage they could deal) was intensely high.
Not really. I tried not kill someone on GZ the first time I played it. Peacewalker changed all that. Seeing that your enemy could be a potential ally/recruit.
TLOU trumps MGS when it comes to the story though. Sheyt, Joel is remorseless when it comes to protecting Ellie.