gambit001's comments

Avatar image for gambit001
gambit001

34

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By gambit001

My #1 confusion, if they had to sell 3 Million copies that's $180 Million. How would you need to make that to break even on a $75 Million loan? I'm sure they already had some start up funds and other loans, but $105 Million more is near impossible.

Avatar image for gambit001
gambit001

34

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By gambit001

I tend to buy my games new at full price(usually \\$60) when they come out because I really want them, but I am extremely frustrated when there are tons of DLCs that come out shortly after and they are \\$10 or more. A full featured DLC that offers some real game-play should be at most \\$5 if not less or even free. And all those DLCs for items packs etc should definitely be free. My suggestion would be to have people register the games they buy on the company's site when they buy them as proof they bought it and from that point forward it's free for any extra content. I know this will never happen, but they need to follow suit with the way all the Indy companies and almost every app on iTunes do business, updates with new content should be free. I am however more than willing to pay out for an actual expansion to a game, however the word expansion is thrown around so loosely these days that even then I may feel otherwise. Love this article and it brings up what I believe is the biggest issue in the current gaming community. Also I feel that the only advantages you should have in a game are experience, skill, or time spent to earn that advantage and never the amount of extra money you have.