Fortesque's comments

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Fortesque

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My way of evaluating good value within the gaming industry is this:

£1 is equal to 1 hour of satisfying gameplay. So if a game costs £60 and i get 60 hours worth of gameplay out of it, then it is value for money.

GP is £10.99 a month so lets say £11. I spend so much more hours than that a month on GP games alone. Grounded, Dayz, Subnautica 1 and 2, Assassins creeds, Battlefield, AoE, Valheim, Destiny 2, warzone and so many more - 100's of hours into each and this is not counting the PC games.

Yeah, MS aren't quite there yet with releasing consistent top quality AAA games, but that's a different argument to GP value for money.

On the other side of the spectrum The hype around Redfall and other games have built up an anticipation within myself which would eventually convince myself to buy them at full price. With GP, it helped me avoid that purchase.

Don't get me wrong, i long for top quality exclusives, but GP as its own entity is really good value for money.

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Fortesque

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I don't usually comment much on these feeds, but the guys at Obsidian 100% deserve my time on this one!

This game is simply awesome. It may split opinion with its soft effects and graphics, but if this was upscaled to authentic real life graphics with gore, it would defo get the interest of everyone into Survival games. Dont let that deter you one bit.

The survival is fantastic. One of the best base building engines ive ever played. There is no limit. In my game i have industrialised all over the map and have mini factories for materials, food and rare parts, connected by pathways and ziplines.

There are different biomes all over the map. not wanting to spoil it, but as you can imagine, you have to be prepared for each eventuality. The same goes for the dungeons, found all over the garden.

There is a pseudo skill tree (molars) and attribute boosting tree (mutations).

There are always quirky hidden places to explore, should you dare to go in that dark hole in the ground, or wander underneath that stone, or the crack in the wall. Most with a unique prize hidden somewhere.

You have to learn bugs weakness' and resistances, along with their combat attack patterns (minor souls like). You can also manipulate the environment to work in your favour. You can build traps to deter and defend against bugs - or with clever architecture, can build a way to 'farm' bug parts. I myself managed to construct a bee trap that would harvest bee parts for me (good early game stuff).

The story is compelling as you go through. Even with its soft graphics, i still get startled when i turn to find a wolf spider stalking me, or find a cavern in the pond that bell spider jumps out at me. Not to mention the Stuka style dive bombing mosquitos! Everything is a threat in this game which really keeps you one edge. As soon as you hear that bassy drum beat kick in (threat detected!) you know that something is coming for you!!

I can't fault this game in any way. My main concern was that the host had to be online to play together on the same save/server. But they have addressed this and now there is a function that you can do a shared save. Meaning that it reacts exactly like a server in that your friends carry on the work in the shared save file while you are offline.

This review says that there is a lack of decoration stuff for your bases. I dont think there is a lack, as your priority is to utilise the industrial items to improve your gear/bases/weapons. I think this lack in the review is purposeful from the devs, in order to add more items as and when they expand the garden and other areas.

For me, this game is a 10/10. I find myself getting sidetracked all the time. 'Have to upgrade my axe', 'need to roof my base', 'need to find more technology', 'need to make new weapons', 'oooh building mini base there would be good', ' hmmm, i just need to set up a forward operating base', 'a zipline from there to there would save so much time'.

And all this was just playing solo.

When your friends join, it magnifies the fun. You then take on their ideas, or help them defeat a boss, or even take on a self preserving defensive base project with a kitchen, cannons, traps etc.

Oh, and one last thing........ don't annoy the bugs too much! i'll leave that there for you to find out on your own ;)

Enjoy!

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Fortesque

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Worries: Combat engine, Framerate, procedurally generated (potentially) empty planets.

Hypes: The rest of the game!

But please, sort the combat and framerate

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Fortesque

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Fortesque

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Elden Ring (Soulsborne) games have the perfect combat engine. Get these entwinned with the Witcher game along with finding use for generic (non-witcher) weapons and already off to a winner :)

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Fortesque

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This looks pretty decent. If they scope the survival aspect right (Health, Temperature, Hunger, Thirst, Wellness/Sickness etc), coupled with a good crafting and building mechanic, than i would be very happy to pay good money for this. Nowadays IMO the word 'survival' is used in too much of a broad spectrum and should be symbolised by the multiple hazards and instances that pose a threat; as i bracketed above. It does look gorgeous and would look forward to seeing how it develops.

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Fortesque

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Halo was great on OG Xbox's and this plays like that but with a graphical update.

For Halo OG players i'd say this delivered. It keeps the original gameplay and gun mechanics.

I myself was hoping for an extended gameplay and combat mechanics. Once the first mission is down, its all the same. For me it got boring very quickly.

It is basically Doom Eternal but without the ADS.

But this is just my own opinion. The proof is in the playing to determine ones preference.

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Fortesque

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@mdinger: yeah that’s a fair statement and I’m in agreement once again. It’s the same as everything and down for personal preference. For me the repetitiveness and indifference in weapons makes it flat for me.

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Fortesque

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@bubbahax: I'll be honest. I haven't actually played Just Cause. From what i've read is that it is great for a blast and comical chaos but lacked the meat and bones for story and general 'RPGness'.

I guess what i'm saying, is every Ubisoft game just seems the same. Repetitive and underwhelming. I get about 20% of the way in before its all the same thing. Valhalla had no loot system for weapons etc and that severely let me down. The content just feels the same and i would love it to be slow released surprised round every corner, like Witcher 3. As said somewhere in this post - sort the AI, bring in a survival mode, i'll be straight back in.

Otherwise it'll be a bargain bucket buy from me.......

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Fortesque

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Re-Skin.

Far Cry: Drive for Miles, Scout Base with companion/drone, Kill leader, loot base, uncover villain. AI like lemmings.

Assassins Creed: Ride for Miles, Scout Base with companion/drone, Kill leader, loot base, uncover villain. AI like lemmings

Ghost Recon: Drive/fly for miles, Scout Base with companion/drone, Kill leader, loot base, uncover villain. AI like lemmings

Weapons and Armor feel unvalued as you can basically complete the game naked with a sharp stick. AI like lemmings

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