@drflyntcoal:A "hidden-meaning" is not "hidden", "subtle" or "tastefully crafted" when it's so god damn shallow and obvious.
It probably goes like this: "The wolf cub represents young Snake as he was cared for by his mentor, (before said mentor was turned into a robot, who committed suicide, because it still had morals) - parallels everywhere, deep meaning! Now watch a girl having her guts pulled out for 90 seconds while she is screaming terribly. Look - you are disturbed! That is because this is deep crafted drama! And then we have Cyber Ninjas..." - Kojima, shut the hell up and add an option to skip cut scenes and read a synopsis later with 3 times less cheese and corn.
Edit: I'm excited for the game. But MGS is god damn ridiculous.
@Boddicker: If you believe in your own greatness, then eventually others will follow. Kojima is the best example.
MGS has excellent and addictive gameplay and game-design, but the writing is awe-inspiringly awful. I can't even describe it, it's just very very bad. I know kids who invent more sensible storylines when playing with Legos. Yet a big portion of his fan-base considers him a great-story teller.
I'm so excited it is set in the desert. Very original setting and offers great color - yellow, brown-yellow, gray-brown, very brown. Great change after MGS4. Brown>Gray. Also great landscape variation - rocks, dry grass, dry-grass-covered rocks, cliffs!!!, rocky cliffs, desert, dry grass in the desert with some cliffs around.
Also don't understand why they gave the wolf an eye-patch, but didn't give a gun (or two for dual wield). That would have made it look EVEN COOLER!