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Dushness

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Edited By Dushness

@Thanatos2k: so you are telling me that when you buy a loot box, depending on what item you get, the game company gives you money back for the items and depending on what random item you get they give you more or less money for it? that would be an actual gamble. What game is that? let me know.

otherwise, just finally tell me what game you knowingly bought a lootbox with a random item, and then did not receive a random item in the lootbox that you purchased. quick, just do it finally and tell me what game. that game there would prove your point. just tell me.

until then, it's just the plain truth that when you purchase a lootbox with a random item, you know you are purchasing a random item. and every time you get a random item. you have no risk of never getting what you purchased.

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Dushness

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Edited By Dushness

@Thanatos2k: cool, you figured out i don't have time to visit this site every day.

there is no value determined by chance. everything is worth the same to the company selling the item. it doesn't matter that there may be some other third party that you find out there to buy it for something else than what you paid for it. you really think that if someone sells you something, the fact that you could or could not get more money from it from someone else means you were gambling? haha, i guess you do.

quick, tell me which game you bought a lootbox with a randomized item and had a risk of not actually receiving a randomized item when you opened the lootbox. that would be a game where you actually gambled when you spent your money. can you tell me a video game you played like that or not?

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Dushness

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Edited By Dushness

@Thanatos2k: the value you are trying to describe is something determined by some third-party or second-hand market though. people who are placing their own personal perceived value on things. the company that is selling a randomized loot item has put no value on the specific items. the random item itself has no cash value and the only value they are putting on the loot box is the cost of the loot box that contains the randomized item. therefore every item has the same sale value, what you pay for a lootbox. what you think the item is worth or what other people think the item is worth after the fact does not make the sale gambling. Plus you always get one, there is no chance that you don't get one. the fact that there is always something in the box, that you always get what you purchased is not a distraction. that's just the facts that prove it wasn't a gamble. do you admit that you always get a random item when you purchase a random item? then you admit it wasn't a gamble. you got exactly what you paid for.

you're trying to say that just because you buy something, you get it and then you could go some place and have people bid on it and depending on what you bought they may pay you more or less for it, then that means the original seller was making you gamble. no reasonable person could believe that. do you go to amazon and buy something then put it on ebay and say amazon was making you gamble because you may or may not get a profit off your purchase? i guess you would have to if you are going to stick with your reasoning.

lets say someone is selling a random item, then telling you that depending on which one you get they will give you a certain amount back, not third party. they are actually giving specific value to the item. like a slot machine, they sell a pull on the slot machine, you get a pull every time, but depending on the result of the pull you get a specific value. that's gambling. not lootboxes where they simply sell random items and they put no value to the items. there's no chance on them paying you back a certain amount for the result. maybe in your third-party marketplace you might get some extra return, even if it's a marketplace in the game, but that is not tied to the sale of the lootbox itself. you are simply purchasing a lootbox with a random item and every single time you get a random item, the lootbox isn't empty

you keep avoiding, please just tell me the game where you purchased a random loot item and you didn't actually get one in the box. if you can name a game like that then you were actually gambling.

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Dushness

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Edited By Dushness

@Thanatos2k: you personally in your head ascribe a value, there is not a set value to the item. the actual item is just a virtual thing with 0 cash value. Plus you can't say each item has a specific value because what you get and may have wanted is something that someone else already has and didn't want. those personal feelings about the random item cannot be used to call this gambling.

please, just tell me one game where you bought a loot box for a random item and then there was no random item when you opened it. that would be a game that is gambling. otherwise you are always getting what you paid for. a random item. there is no gambling. you have 0 chance of getting nothing.

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Dushness

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so why can't they let you download the game instead of streaming it

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Dushness

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@Thanatos2k: look, i can fully acknowledge that to you, when you buy a lootbox, it may feel like a gamble. just like you were talking about other purchases. it can feel like a gamble. you're not sure if you'll end up getting what you thought you paid for or will it still work after two years, or whatever circumstance may make you feel like you didn't get your money's worth, the value that you individually ascribe to it. The pizza could not taste as good as last time you bought it. that's a gamble in your mind.

however, when you buy a lootbox, the reality is you have 0% chance of getting nothing for your money. you aren't "gambling" it's not the lottery where you open your scratch off and boom, nothing for your money. now if lootboxes worked that way then i would totally be calling it gambling. Cause if they sold you something, but there is a chance of getting nothing then that is totally gambling. in the case of lootboxes, at least at present, you always get something. you always get what they were selling you: a random item. the game makers are not selling you the value that specific items may have on a secondary market. They are selling you the value of a 100% guaranteed random item.

Now i will also acknowledge that if a game maker is actually using marketing or in game systems that tell the player, buy this box for the chance at getting this specific item. That is making it more real gambling. because they would be inducing you to play in order to get a certain item that you could end up not ever receiving. So companies definitely need to be careful in how they market things and design systems. And maybe there are games where you are only buying the chance to get something, rather than always receiving something. maybe you've had that experience where you opened a lootbox and it gave you nothing; you got no item at all? Let me know what game that happened in if it did. thanks.

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Dushness

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@Ravenlore_basic: A new Pro slim at $250 while the regular slim moves to $180 would be ideal sweet spot.

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Dushness

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Edited By Dushness

@Thanatos2k: ok so you do believe any kind of purchase should be regulated as gambling and considered gambling simply because something could go wrong or you might not end up liking it? it's all a big chance you are taking. interesting.

look, when you buy a lootbox what are you expecting your purchase to be? a random item? or are you told it should be a specific thing you are purchasing? if you believe you are purchasing a specific item that you may want then you are deceiving yourself. no, you are purchasing a box that contains something. you are not having a chance of getting nothing.

you do not get less value depending on what you get since all things in the loot box are the same value. they are all worth exactly what you paid for it. what you are talking about is if they decided to let you pay more or less for something that you specifically want and then you may have the chance of not getting that specific thing.

do you personally tell yourself that you are paying for a certain thing you want when you get a random lootbox, but dang you didn't get what you wanted so it was a gamble. well that is completely false reasoning.

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Dushness

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@Thanatos2k: these are not EA defense. I don't ever buy microtransaction loot boxes.

the idea is that when you pay for a lootbox it's not a gamble. you're not taking a gamble that you won't get something. You pay for a lootbox with a random item and you 100% get a lootbox containing a random item. there is no disputing that. you aren't taking a gamble.

now if in your own head you deceive yourself into thinking you are buying specific item x and then OH NO, you didn't get specific item x from the random lootbox you bought then that's not real. that's not what the company has in any way said they are selling you.

be smarter about what you are purchasing. it's that simple. it's not a gamble. it's not gambling. you are purchasing a lootbox with a random item. the random item has no value ascribed to it by the vendor. You may in your own head, but that is not a real value, that's your personal perception.

in your very example if you are paying $5 for two random items and are always getting two random items for your $5 then that's not a gamble. now if you know for sure you could get the two items otherwise for only $2, that may be stupidity, but not gambling. all the company is selling is two random items. they are clear about that. you know what you are purchasing. if you see what the random items are and have buyers remorse then that is your own fault.

if you really believe what you are saying then you must believe that any product you purchase is a gamble. cause hey, it may just not turn out to be what you thought it was. should it be regulated as gambling when you buy a car? cause hey, it could turn out to be not as much as a personally perceived value as you thought. it could be a lemon and be in the shop a lot or maybe your friends won't like it the way you thought they would and now they tease you. man, what a gamble, right!?

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Dushness

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