The Final Fantasy XIV Devs Gave Their All For Shadowbringers
The Legend Of Zelda: Link’s Awakening Switch Review - Living The Dream
@redhedjack: But they actually can't and stay in business. The first to post gets the clicks.
@bubba_666: If Sony's exclusives aren't doing it for you, I don't know what to tell you. They're on the top of their game right now.
So do you end this game with the same stats/health as when you start?
@stuff238: They're not broken, they're simply deep and require a lot of learning.
I thought they were broken at first, but then I started to understand the game and its mechanics. It changes your whole perspective.
@HAWK9600: That poor old woman has probably killed more people than the one armed wolf himself.
@se7en1989: I for one am happy to see some sunshine.
@zabieru: Well sure, that's a huge part of it. If they switched to a better engine they wouldn't have this issue, but they are likely reluctant as they already know the engine and have a huge basis built on it.
It's the same thing holding From Software and a few other devs back. It's what they know and the groundwork is already laid. Switching is hugely time consuming, stressful, and expensive. They would probably lose a years development time.
@Byshop: So, $1200 to see a reflection from around a corner? I'm good, thanks.
@zabieru: The game barely approaches 30 fps on console, how in the world do you expect them to make it work on the Switch? It's simply not feasible. What you are wanting is technically impossible without some absolutely huge, costly, time consuming changes.
@niv0070: Ha ha. Fair enough.
Use your keyboard!
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