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devildothack

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Edited By devildothack

@Predator that being said, are you aware that both ps3 and xbox 360 are based on the same powerpc architecture? in all aspects, they are very similar to program. now we could all go back and forth which is has more cache, teraflops, ghz, etc..its all meaningless unless you program great code to run it. the major difference between these two consoles is the gpu, one from nvida and the other one from ati..and they both have very different api. this is where most code is change to compile to whichever card it was design in mind. you do mention to change the code to run in cpu, gpu and other ic..you do realize if you do this for a game, it will take you months to do redo the whole code??

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devildothack

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Edited By devildothack

i still wonder why people keep stating that devs are having a hard time programming games to the ps3. for anyone that has knowledge on programming, both systems have a very similar api. they both have powerpc based architectures, the main difference that really sets them apart is the gpu. one is nvidia's and the other is ati's...and we all know how that goes in the pc gaming world..they always play catch up with each other. unless you build a specific game to use all the graphical extensions each card provides, then you can really create a noticeable difference when it comes to graphics..other than that, games for both xbox 360 and ps3 are very similar..the differences are created by the end user and what they think one is "better" looking than the other. on the programming level, they are very similar which is where everybody should judge to get unbiased comparison..im surprise a gamesite like gamespot doesn't mention anything like this