@cfscorpio: I'm not a big player of twitch games tbh. I'd guess it has a pretty big impact on aiming and stuff like that in first person shooters. Especially long distance and pin point aiming. Lower frame rates can tire the eyes more as well.. which could make someone get slowly worse and worse during long sessions.
@beepbep: He's right. I've got a GTX 770 and an i7 930... and I can still run new AAA games on high at 1080p 60fps. Even Mass Effect Andromeda, which is saying something (although it's more like 50-60fps). I've had this set up for about 7 years, got the 770 in 2013 and I'm not convinced I need to upgrade just yet.
@jjs2016x4x1: You're a little crazy.. but if you're right then it's going to be great for gaming all round. Trust me, I'd rather you were right.. sadly the math just doesn't add up and your aggressive wall of text just makes people think you're a crazy person.
If it can do 1080p native at 60fps for every game.. that's impressive for a console and the best so far. That's what they should be aiming for.
They are setting themselves up for a large backlash when people expect good performance AND high graphics settings in 4K. It just isn't going to be able to do it. Sure, the Microsoft developed games might manage it.. somehow.. by being designed in a way that means the games all have really low draw distances or something like that.. but games from other developers just aren't going to compensate like that.
Push 1080p @60 Microsoft.. you're setting yourselves up for a lot of criticism and unhappy customers. It won't end well like this....
@Avantyr: Er.. No. People won't be able to stock up on gifts and send them to whoever they want, whenever they want. The reselling of gifts will almost completely disappear from now on. All the steam keys out there generally come from retail packaging in other countries where the prices are lower... that's another issue altogether. Games activated from keys, however, almost never get removed from a buyers library even if they were obtained fraudulently. The only time I've heard of it happening is when large batches of keys from stolen shipments were disabled and it wasn't steam that did it, it was uPlay.
I think it's more important that Steam shuts down the re-seller market to stop naive users from getting ripped off by them instead of allowing everyone to do what they want with gifts.
I mean, seriously, who buys a load of gifts in advance that they 'might' want to give to their friends later? Who does that? No one does. If you're genuinely buying a gift you know who is getting it and you want to give it them either immediately or on a specific date like a birthday.. which you can still do.
@Zazabar: People buy loads of copies when its on sale and then sell them for profit later on sites like G2A and Kinguin. Then, people lose games from their library months later if the copies were bought fraudulently.. some don't.. it's a gamble. This new system basically stops that from happening completely. It's a smart move both for the community and for Steam's wallet.
I decided the game was going to be boring and was nothing like the first E3 video by looking at the release trailers. So, I didn't buy it.
I don't think they falsely advertised because of that. The game wasn't what was expected during development but, at the end of the day, the release window promo was accurate.
You do not need to pre-purchase games so hopefully most people have learned a lesson.
Darkrayne's comments