@Legolas_Katarn These are the games I know will come out on 2013. There are a lot more that are merely rumored to be released this year, but don't have a solid release date yet.
@shanethewolf I agree that all media has some influence on our lives (or on how we live our lives), but I think this influence isn't strong enough to cause someone to kill himself or others. It alters our mood. ,making us feel happy, excited, sad or nostalgic (among other emotions), but I believe this influence is only skin-deep. Media can maybe (and that's a big maybe) help enforce and enhance feelings or ideas a person already has. If you are depressed, listening to sad music might make you even more depressed, but you won't fall into depression just by listening to it. It's the same with violence; a violent and unstable person can maybe find some sort of validation for his actions in violent media. Than again, he might also find it to be a great outlet for his violent nature. Basically - you can't blame media for turning someone into a killer. You can just blame the killer.
A very good read. When playing Hotline Miami it dawned on me that what I'm doing in the game is pretty horrible, but I kept on doing it since I wanted to finish the game - to find out what's behind all this senseless violence. Needless to say the ending hit me like a punch in the gut. There's basically no point to all that violence. To all that carnage. That was the moment I realized the game was actually making a huge point - violence is pointless; it only breeds more violence.Not the most fresh notion, true, but the way Hotline Miami makes that point is so powerful, it proves once again that video games are the best medium to convey ideas and massages through. I applaud the developers for their ability to create such a simple game, yet with so much depth.And again - great article Carolyn. both Drive and Hotline Miami are among my favorite media items in recent years.
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