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dark_being

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None of this makes any sense... We use video games to relax and enjoy ourselves, or maybe as a form of art or a way to tell a story.

Guns are things we point at something we want dead - and it dies. We use guns to kill. KILL. They have no other purpose other than making things dead.

"Sandy Hook Elementary School shooting may not have happened if video games did not give the shooter a 'false sense of courage.'"

The SHOOTING wouldn't have happen if the SHOOTER didn't have access to a GUN!

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dark_being

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@Legolas_Katarn These are the games I know will come out on 2013. There are a lot more that are merely rumored to be released this year, but don't have a solid release date yet.

Watch Dogs, XCOM, Outlast...

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dark_being

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@Legolas_Katarn

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dark_being

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Edited By dark_being

New system works great!

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dark_being

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Edited By dark_being

Personal responsibility... personal responsibility... DAMMIT! Get out of my head!

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dark_being

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Edited By dark_being

@dannyodwyer ...carry the 2... divide by Pi... factor in Venus's gravitational pull as it crosses over into Aquarius...

July 14, 1789?

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dark_being

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Why is "Zero Escape" available only on the handhelds? Why?!

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dark_being

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So far Introvert and Ghost.

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dark_being

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@shanethewolf I agree that all media has some influence on our lives (or on how we live our lives), but I think this influence isn't strong enough to cause someone to kill himself or others. It alters our mood. ,making us feel happy, excited, sad or nostalgic (among other emotions), but I believe this influence is only skin-deep. Media can maybe (and that's a big maybe) help enforce and enhance feelings or ideas a person already has. If you are depressed, listening to sad music might make you even more depressed, but you won't fall into depression just by listening to it. It's the same with violence; a violent and unstable person can maybe find some sort of validation for his actions in violent media. Than again, he might also find it to be a great outlet for his violent nature. Basically - you can't blame media for turning someone into a killer. You can just blame the killer.

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dark_being

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A very good read. When playing Hotline Miami it dawned on me that what I'm doing in the game is pretty horrible, but I kept on doing it since I wanted to finish the game - to find out what's behind all this senseless violence. Needless to say the ending hit me like a punch in the gut. There's basically no point to all that violence. To all that carnage. That was the moment I realized the game was actually making a huge point - violence is pointless; it only breeds more violence.Not the most fresh notion, true, but the way Hotline Miami makes that point is so powerful, it proves once again that video games are the best medium to convey ideas and massages through. I applaud the developers for their ability to create such a simple game, yet with so much depth.And again - great article Carolyn. both Drive and Hotline Miami are among my favorite media items in recent years.