I've been in love with strength training for the past few years, you still build your body as you have to do volume work to actually get stronger. Been doing Wendler 531 for the past 2 years. I've made progress but have been unlucky with illness every few months, which can set you back...months, flu, food poisoning....eugh. I know I can hit my long term numbers though, just need a lucky streak of not getting ill whilst getting as much rest, food and training in as possible while keeping stress levels down.
cyborg100000's forum posts
RE4 stands as my favourite in the series. Very well paced, large variety of enemies, many secrets, intense action, immersive, lengthy, many scary moments and so much outrageous personality injected into everything. Played it through 6-7 times now.
I'm close to the end of RE7 and while I would say it is a good game, great I'd imagine if you're new to horror and scare easy...it's just too predictable for my liking, I've seen it all. The creepy ring girl skulking about, the crazy hill billy's with chainsaws, the gooey swamp monsters, the haunted house. It's new paint over an old canvas. I really want to go in full synopsis mode but it's just a damn message board so I'll bullet point my gripes:
- Not enough enemy variety. I hit the 3rd hillbilly segment. Barn area. Realize shit's gonna go down. Think I might be fighting a mutated bull or something creative. Nope. Another swamp monster, who pukes.... In RE4 you were always pitted against new creative enemies with different mechanics every half hour!
- Tired old Cliches. Old lady looking for me in room behind one second. I attempt to open the crow room. Boom. Scripted event. She teleports out of a corner to throw me down a pit. Also, you can guess when enemies will appear before they appear. The ring girl who can kill anyone any time by the games logic on the boat but she chooses to not kill you to...well...drag on the game I guess.
- Amy & Ethan as a couple don't sell. Amy's not glad to see Ethan, Ethan seems detached. Ethan later 'kills' his wife and says 'This bitch ain't worth it.' What.
- Not very well paced. That ship level. Jesus. More swamp monsters.
- Combat's very unsatisfying. Enemies don't react much to bullets and you work out early on that most of the bosses are gonna be unkillable until you get to certain sections of the game or trigger script events, so you always feel like using your weapons is a waste of time. Swamp monsters aren't fun to kill. No blood, no reaction.
- Poor AI? Are the swamp monsters supposed to not be able to open doors? It's another reason why I didn't find the game scary, with the few enemies there were, I knew their mechanics too well. In RE4, enemies could open doors and you were often ambushed or trapped. Why are safe rooms so safe? Why not give the player a shock and have the odd enemy infiltrate the safe room?
- Mainstream UI. No personality in the UI, something I dislike about modern gaming. Too clean, sterile. It's a stupid little thing but why not make it more related to the game like RE4.
- Too serious contrasting with RE throwbacks. Is it just me or does this game take itself so seriously in every aspect, that the arcane puzzles and the two heavy weapons seem outta place?
Other than that, I am enjoying the game. It took me by surprise when you get your arm sliced off, that's unconventional. I like the voice acting, some of the scripted events are cool, the mansion's fun to explore, the clown puzzle is one of the best puzzles I've ever seen in a game, and at least this is a horror game with some damn game-play in it. I just value the fun factor in more than I do a game having to be survival horror 101, if it's back to the roots then old gamers like me are surely gonna have that been there done that vibe going on.
I'm very tempted to play this game, but I worry that I'll lose interest after 10-20 hours. Elite lasted me 20 hours. The novelty of space slowly wore off and I felt like I was back playing my last weeks of WoW, just grinding for the gear. This game, however, does look more filled out with things to do and I love the art style and soundtrack. I've never been so undecided on a game! Will finish Dark Souls III then decide.
I can't wait. Pre-loading now. I Feel like a kid waiting for Christmas again. I love the sense of adventure I get playing Fallout 3 and New Vegas. You always bumped into subtle little details in the gloomy world, and often met unexpected quests or challenges that made exploring extremely rewarding. One of the few franchises that pin you into the moment and can easily pass hours away like nothing.
I'm looking forward to the new Doom for some pick-up-and-play entertainment. My gripes are though that the weapons don't pack a big punch (this is after playing Brutal Doom), the speed isn't quite there and the finish-off moves will probably get repetitive.
I've put more hours into WoW than any other game, but stopped playing half way through WotLK. For me it started off as a novelty being able to explore the world while interacting with other people. It ended up feeling like a monotonous grind in the end with endless updates fuelling the carrot-on-a-stick effect in search of the best gear. The traditional-MMO formula is stale for many people and I think games like Star Citizen that put a quality SP experience first are the way forward.
I'm looking forward to Fallout 4. Fallout 3 and New Vegas are both one of the few games I can play for hours on end effortlessly, more-so than TES as I find the sci fi setting more fascinating and the combat removed of repetition (VATS and guns). I've played through FO3 3 times, 3rd time with mods and clocked in 140 odd hours of time. It's just one of those games that immerses you in the moment with no fatigue from objective bombardment, grinding or roller-coaster pacing. It's you struggling to survive in the lonely desolate wasteland, never knowing where you'll end up next.