cwalk's forum posts

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cwalk

I'm a little puzzled. Why is Gamespot reviewing Devil's Third when its not coming out until December 11? I didn't read the review yet, but it puzzles me that Gamespot would review it now when there is still another 2 and a half months til release and Valhalla could still test and refine Devil's Third.

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cwalk

<< LINK REMOVED >><< LINK REMOVED >> Hahaha. That'd be funny. I love that movie and Indy and the Last Crusade.

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cwalk

<< LINK REMOVED >><< LINK REMOVED >> I only really support digitization because of the hawks. You used to be able to get older games fairly reasonably on ebay. I'm sure there are other outlets somewhere. I would have a hard copy as my first choice.

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cwalk

Sony could just make more units, or better yet, just make it a regular model. That would be the funniest smack to the hawks of ebay. This is also why I like the digitization of games. Ebay used to be a great place to get older games, guess the world just got greedier.

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cwalk

I've seen several problems with the gaming industry that been slowly coming to light over the last decade. First, the variety of genres have shrunk since the advent of 3D. Beat-em-ups, horizontal/vertical scrolling shoot-em-ups, flight sims, platformers, many, but not all, are dead genres. If we brought these back and not ditch 2D as a viable option. Imagine a AAA 2D title these days with today's graphics and technology, you could easily combine multiple genres (i.e. platformers that also have driving/flying levels. Super Empire Strikes Back comes to mind.) Second, you need not just new IPs, but also memorable IPs. Nintendo has done a fantastic job of this and yes, Nintendo has some faults of their own by not creating any new IPs in a long time which they honestly should create some new ones.


These problems have been dragging on for far, far too long.

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cwalk

I would actually like to see something quite different. The core story has been going on for far too long with too many characters, stories, viruses, villians, globe trotting, and TOO much action. I don't have anything against action games, but compared to when RE started, the series has gone so far out of left-field, not only is it not in the same league, it's not even in the same sport. It's been like someone going off on a tangent that dragged out for years on end.


What I believe is needed is not a reboot, but a completely different story with different characters. You should be able to choose between 2 characters, that each have their own story, but yet, each character's story intertwines so that they have one common goal. RE2 did this very well, Leon was a rookie cop reporting for duty, Claire was looking for her missing brother, they both need to escape Raccoon City. What'd be interesting is if depending on what character you choose, you run into different characters and enemies that are unique to who you were playing as for a majority of the game, only to intertwine closer towards the end. It'd also be nice to ditch the virus aspect and do a story that is supernatural, doesn't necessarily mean have ghosts, only that you have a supernatural storyline. Could be demons from another dimension for example, or witches with magic.


As far as feel, the player should feel isolated, going through a majority of the game alone, only to come across the partner character at certain points in the game. The setting should feel isolating, like an island, a castle, a mansion (although that has been done). There needs to be actual puzzles to progress forward to new areas, not so much 'Find Key A to unlock the A door', but really challenging puzzles (complex riddles to get numbers, maybe even puzzles where you need to know some complex math like trig or pre-calc, maybe you have to align something complex or even 'make a key to fit a lock'. Myst-like puzzles).

There should be multiple ways to go with no clear direction on where the player should go so as to actually explore. It'd also be neat that instead of just finding a map, the player character makes a map as they go along and can discover new routes to other rooms that weren't very obvious. For instance, if you were in a room and discover a secret passage that takes you to somewhere you previously were.


As far as combat, I think there should be a mix between the survival-horror style of RE and the action-style of RE4. You could have the same creepy camera angles from RE - RE:CV and then when you raise your weapon, the camera swings around to the over the shoulder view and then swing back when the weapon is let go.

Might seem like a rant, but this is what I'd like to see in RE7.

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#9 Posted by cwalk (620 posts) -

I too lost interest in Final Fantasy a long time ago, since X. I can't say anything about the MMO FFs cause I haven't played them, but to me, they made the games too linear for me. Now I know most, if not all, FFs are fairly linear, but you used to have an overworld where you could actually go exploring and doing side quests. FF VI - FF IX did this very well. My favorite is a toss up between VI and VII because of the outstanding characters and the excellent stories as well as side quests (fighting the weapons from VII were some of the hardest bosses, especially Emerald). IX was probably my last favorite FF because the gameplay had the perfect balance between the old and the new. It had the more modern feel from VII and the old characters and mechanics from FF I to IV and peaked at VI. After X though, the "feel" of the game changed dramatically, it was still turn-based, but no overworld, only equipping 2 items, one weapon, one armor. XII seemed to go back a bit but the battle system changed. Not saying XII is a bad game, just not my cup of tea. Didn't get into any of the spin-offs either because the original games were fine the way they were.

Square hasn't made a decent Final Fantasy game in a while now, at least for the fans that grew up with IV on up, but perhaps not so for the new generation of gamers. But that's OK, because I still have VI, VII, and IX, and Chrono Trigger, and those are incredibly fun and simple.

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cwalk

How can you have a patent on unlocking content from an older game in a new title? That's a flimsy claim. I'll be surprised if they have standing.

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