For it to be worth the effort, they would need enough cutscenes in the game to scare off anyone but the most diehard PS gamers.
conkertheking1's forum posts
To be fair, gimmicks are what set most Yoshi games apart from one another anyways.
I know that up to eight players can connect switches to play together, and that two players can do co-op online with one switch. But my favorite way to play Smash is with three friends, four controllers, and one system, which also means one game.
Will this still be possible? Or will four people need to spend $800+ between themselves to play Smash Bros together?
Try Parashoot Stan from amazon store. It was made by ex-Rare devs, in case you're familiar with them. The graphics look modern but there is also a retro-style version, and the gameplay in general feels retro in a challenging way, if that makes sense.
The only impressive leaps that can really be made at this point are in VR. We've done all we really could (that matters anyways) on regular displays.
If you already own a Xbox One then getting the Nintendo Switch makes much more sense than getting a PS4 since the Nintendo Switch will provide you with a very different type of gaming experience than what you can get on your Xbox One. With the PS4, 90% of the gaming experiences that you can get with the PS4, you can already get something very similar on your Xbox One.
I always recommend that if you can only get two of the consoles, it's best to choose which of the twins (Playstation or Xbox) that you prefer and then get a Nintendo console to supplement it because that combo will give you the best variety.
This. Xbox and PS4 are too similar for me to recommend both. They both have great exclusives, but the unique functionality of the Switch (being the only one you can play anywhere) plus its own exclusives make it a must-have IMO.
Since the gaming industry has changed so much over the decades, it's only natural for former AAA game designers to leave their huge companies to join the smaller-scale indie scene.
A lot of the time these veterans run off to make "spiritual successors" of games their former employers stopped caring about, a prime example being Mighty No. 9 by Megaman creator Keiji Inafune and his new company Comcept.
But sometimes they start out on their own with smaller budgets and ideas. For example, Chris Seavor, who previously directed Conker's Bad Fur Day, is running a two-man studio called Gory Detail Ltd. They've already released an endless runner on Android/IOS called Parashoot Stan, and they're now deeply involved in an adventure/puzzler titled The Unlikely Legend of Rusty Pup (or just "Rusty Pup" for short), and that will be released on mobile, 3ds, and Wii U, hopefully in time for the holidays this year.
So what are some good indie games you have played/are anticipating that are made by former developers?