cohums' forum posts

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cohums

<< LINK REMOVED >><< LINK REMOVED >> well, refund is one thing, suing is another isn't it?

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cohums

Didn't read the whole article, but are people really that pathetic that they sue a video game company for releasing rather buggy game?

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#3 Edited by cohums (39 posts) -

I have an issue with signing in to RGSC. Played MP3 last night, everything was fine, today, I write my login and password, then press sign in, and nothing happens. On the image, you can see in the red square, that ring thingy that spins... it just keeps spinning and there is no progress. Left it for some 15 mins one time, and nothing happened. Can anyone tell me what the issue might be?

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#4 Posted by cohums (39 posts) -

@Jasper_73: Thanks for the answer, but why is Columbia in Booker's reality, since in this (in which we begin the game) reality, there is no Comstock, as Comstock went back to his reality after taking Booker's daughter, and therefore, there should be no Columbia in the first reality... shouldn't it?

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#5 Edited by cohums (39 posts) -

A good game overall. Just wondering about 2 things, maybe these were explained but I just missed them, however it would be cool if someone could clarify this. So (this is as far as I understood things) Comstock and Booker are the same, but in different realities. So, Comstock comes from his reality into Booker's (the PC) reality to get Booker's daughter. He gets her and returns to his own reality. How, and why is Comstock, who stole Booker's daughter, and Columbia for that matter, in Booker's (PC) reality? Did Comstock or Elizabeth somehow opened a tear and brought Columbia to Booker's reality? The other thing is, how exactly did Comstock know that Booker would have the AD on his hand, therefore branding him the 'False Shepherd' on Columbia, since, as far as I understood, Booker 'tatooed' the AD after Comstock kidnapped his daughter, therefore when Comstock kidnapped his daughter, Booker did not yet have the mark. I hope both issues are clear, so if someone could answer, that would be great

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cohums

Huh... Creative Assembly... Wondering how this will turn out

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#7 Posted by cohums (39 posts) -

Yeah, I also liked the ghost/panther/assault feature they introduced, coz in Conviction, Ubisoft basically forced us to kill everyone in our way, but now, it looks like possibility to complete a level without any alerts, firefights or casualties is once again available. Furthermore, I don't really get what everyone's problem with fluidity is. No one forces you to use killing-in-motion or mark-and-execute, these are for those players who like more action-less stealth (not me - I loved previous (pre-Conviction) splinter cells). Anyway, it even, for me at least, seems kind of appropriate that Sam is able to do these things in the game, he is, after all, a highly trained special forces operative with years of experience and he should be able to be so agile and capable, though he is supposed to be more than 50...

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#8 Posted by cohums (39 posts) -

Borderlands AND Duke Nukem forever...

Dan11223344

adding to your comment... one more thing I wanted to say... it is sad that most people remember the worst that some company has done, I remember Gearbox for both Borderlands and also for Brothers in Arms, which all three were were some of the best WW2 shooters produced

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#9 Posted by cohums (39 posts) -

I'm guessing it'll be something like 8.2 or more... coz I saw the 2hr IGN video and, well I am more of a single player, and from what I saw, the single player looks really solid, classic Gearbox...

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cohums

Looks quite decent, but it doesn't seem like Call of Duty anymore... Call of Duty was a war game, not a game about missions behind enemy lines (except some missions)

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