Want to hear something funny? In all my years kicking around the games industry, I have never been published on GameSpot. Not once. In fact, these words mark not only the commencement of an exciting new chapter in my strange, winding career but also the first time my full name has ever appeared on this site. It’s a pretty hilarious name, by the way: Scott Butterworth. Memorable, sure, but just a little too adorable, you know? And before you ask, yes, my mom really is Mrs. Butterworth. My favorite joke about my name is “For Butter or Worth,” but I look forward to hearing some new ones in the comments.
While you consider all the ways in which “I can’t believe it’s not Butterworth” could be turned into a winning punchline, let me tell you a little about who I am and how I landed here at GameSpot. In March of 2007, I was fortunate enough to be granted an internship at the Official Xbox Magazine while still attending UC Berkeley. I say fortunate because that team consisted of some of the most talented and supportive people I’ve ever worked with, and thanks to their guidance, I somehow convinced another magazine within the same company to hire me when I graduated in May 2008. That publication (may it rest in peace) was PlayStation: The Official Magazine.
If you have any idea who I am, there’s a good chance it’s because of PTOM. During my nearly five year tenure, I founded our social media channels, wrote dozens of cover stories, and reviewed nearly 100 games. Eventually, in concert with some incredibly hardworking coworkers, I even helped host a couple of short-lived podcasts. We always seemed to have trouble maintaining a consistent staff at PTOM, but despite all the obstacles and frustrations, I can honestly say I’m proud of the work we did and grateful to everyone who actually read a real live print publication well into the 21st century. Of course, being that it was a print publication, the inevitable caught up with us in November 2012 and the magazine folded.
Once that happened, I decided to take a risk and transition from full-time work into freelance writing. In the two and half years that followed, I started writing primarily for the web, so there’s a chance you’ve seen my name pop up on a few of your favorite sites (besides GameSpot, I mean). I covered a couple E3s, wrote a bunch of long-form features, and even got to travel on occasion. But eventually, this too became an untenable career path. Outlets shut down, pay rates dropped -- basically it became an uncomfortable grind. In response, I fired a few distress signals into the LinkedIn abyss, and after many months of searching, GameSpot was gracious enough to bring me in from the cold.
Honestly, I couldn’t be happier. GameSpot has of course been one of my go-to sources for coverage for many, many years, but more importantly, I feel the site’s fundamental approach to this industry aligns almost perfectly with my own. In essence, I want everything I do to come from a positive place. I love this medium and have tremendous respect for its creators, so I do my best to avoid the smug, entitled cynicism that too often infects conversations surrounding games. I could never delight in ripping apart someone’s project or condescend to players who advocate for a particular perspective. I am human and will inevitably screw this up from time to time, but I nonetheless strive to be inclusive, positive, and productive whenever possible. And from what I can tell, the staff here at GameSpot feels much the same way.
I’ll leave you with the single best piece of advice I have ever received: it is far more productive (and rewarding) to build up something you love than tear down something you hate. With that in mind, I hope to build up our community and our hobby in whatever ways I can. I hope to amplify voices that are struggling to be heard, spotlight projects that deserve recognition, and challenge those who make life harder for the rest of us. Mostly, though, I hope to play an absolute truckload of games. See you around the site, and don’t hesitate to hit me up on Twitter.