@nerveagentuk: All of that can be fixed, easily. Poor visuals will not be an issue in the next generation and onwards, and in fact, VR games will start to retain the best graphics in gaming in the next couple of headset iterations. There are a lot more good games than you think, I guess you just haven't found them yet.
Motion sickness can be fixed by drowning the vestibular system with white noise. Someone has already invented a safe device that does this and fixes sickness, but it will take some years before it's built into headsets.
@Sevenizz: This is not how technology works. Consumers also had the same reaction to PCs and Smartphones. It takes a long time to get consumers on board.
VR is progressing at a rate so fast that Ready Player One tech will be here within a decade.
@xenomorphalien: If you think it's a fad or flop, then you haven't been looking into any facts.
And you'd be wrong. Hellblade just released in VR. Definitive version. Wipeout released earlier this year. Definitive version. Dreams will release in VR as well. Prey and Wolfenstein are getting VR spinoffs too.
And there are now AAA games just for VR on the way from Insomniac, Respawn, Valve.
@olddadgamer: I think you misunderstand what VR is like. It doesn't have to include flashes of light. You could put a headset on and be anywhere. As the tech develops, it will be basically indistinguishable from reality. When this happens, wearing a headset and real life will be almost no different visually, depending on the content you're using, framerate included. Therefore, using content that uses completely normal visuals, you won't have issues. It's really that simple.
You'll have to wait a while, but 1000Hz VR is not going to cause any issues with the right content.
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