@goldenelementxl: it's an option, all the Sony fan boys are taking this to me and I can't do 4K, it means that there are many different ways of achieving their goal. Smart developers never waste power rendering 1080p assets at 4K. It's a complete waste of resources. No game is 4K no matter what the PC master race wants you to believe
Microsoft tells you you have options to spend your resources on things they actually matter, as like Sony they know most people don't sit close enough to even resolve 1080. It's guidelines and suggestions.
It's obvious that they would have thought about ESRAM calls in the OS, and that on legacy games it'll be taken care of fairly transparently. They can't break the existing library.
But should they choose to go tonthe metal on Scorpio, they're telling them what is and isn't there so they can prepare accordingly.
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