BDRTFM's comments

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BDRTFM

@RealmRPGer: Dude, a fixed system once released is done. An open system can continue to be upgraded. This is not rocket science. There has never been and will never be a closed system that will play games better than an open system. Name one. Name one closed system that runs better than a PC. Sony will come out with the PS5, it will run faster than the PS4 and PC's will surpass it months after or even before launch. This is how it's always been. This is how it will always be. Consoles have 4-6 year cycles. PC have no cycles whatsoever. They can be upgraded at any time. Anyone who thinks the PS5 closed system is going to play games better than an open system PC because of freaking optimization has no clue what they are talking about. That speed you are talking about on fixed systems will be outdated within 6 months max. I don't know how I can explain it any simpler. The benefit of a console is it's ease of setup and use and its price point, not it's power over PC. That's just ridiculous.

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BDRTFM

@Xristophoros: I'm using that comparison to make you understand how I am comparing things. The fact remains, a video of them running a current gen, fully optimized tiny piece of code faster on a next gen 8K system is not even unusual let alone impressive. Like I said, let's see them do that with an 8K next gen game and show load times across all areas of the game and not just one tiny piece of code and I'll be impressed. This is just expected and nothing unusual. Don't be so easily pleased. Getting hot over a video without knowing the technical aspects behind the video is silly. They showed you what they did without telling you how they did it. That should be your first clue. They are trying to impress their shareholders. Who knows what they did with that code or what state the system is in they were running it on.

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BDRTFM

@Xristophoros: That's not what I said and you know it. I said making a highly optimized previous gen console exclusive game load faster on a next gen console is not that big of a feat. It's to be expected even without an SSD. A console that is capable of running 8k games will obviously be able to load previous gen games much faster. If I run the original Tomb Raider game on current hardware, the entire game could be loaded into RAM in seconds. Older games loading on newer hardware faster is normal, not breaking new ground.

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BDRTFM

@Xristophoros: Yeah, they did it with a current gen PS4 exclusive game on a PS5. Probably optimized the crap out of that part of the code being loaded just for the presentation. Not the massive jump you think it is. Let's see them do that with an 8K multiplat next gen game.

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BDRTFM

@Xristophoros: I don't mean to be rude but, you've no idea what you are talking about. Again, if that were the case, the PlayStation systems would always have been and always would be far superior to PC. They were not in the past and they never will be. What part of "Closed system" is tripping you up? The sheer raw power of PC's and their ability to be upgraded will nullify any minor advantage of optimization. Game developers have been optimizing games on a scale for decades. They've gotten to be very good at it. PC will be outperforming PS5 weeks after launch. They already are and it's not even out yet. Devs don't have to make games for every single configuration out there. Just the more relevant ones. They are not going to worry about making a game run on Windows XP with a Pentium III. Scaling takes care of that anyway and does so quite well. And they already have to optimize games for PlayStation, Xbox and Nintendo. The only games that will have this ultimate optimization for PS5 you keep speaking of will be PS5 exclusives which is irrelevant because you can't play them on any other system anyway.

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BDRTFM

@Xristophoros: Then you've never seen a modern Gaming PC. And that video is a Dev kit loading part of a current gen game on a next gen system. If you think PC's are not capable of that, you do not know much about PC's. And Sony isn't merely installing an SSD either. They had to install supporting hardware to get those speeds just like you can do on PC. I build PC's for a living. It is already achievable on PC. It's just expensive and by the time the PS5 comes out, the price for the PC hardware will have dropped. Closed systems by their very nature will never out perform an open system. At least not for long.

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BDRTFM

@silv3rst0rm: The PS4 launched at $399. The PS2 launched at $299. The PS3 was the only one to launch at a price higher than $399 when it launched at $499 and $599 and it was a disaster launch.

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BDRTFM

@Xristophoros: Dude, faster load times from an SSD and a static GPU is not going to revolutionize anything and can be easily replicated on PC. In fact, it already is. The ability to scale to hardware is an advantage and you're trying to make it sound like a disadvantage. If that were the case, closed systems would already be better than systems that can be upgraded. 6 months after the static launch of the PS5, PC will already be ahead of it. If not before. There will never be a closed system console that will out perform PC's. The benefit is their ease of use and price tag, not their power over PC.

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BDRTFM

@Xristophoros: ? If it can be done on a console, it can be done on a PC. PlayStation never revolutionized the gaming industry so it would be hard for them to do it again. The console gaming industry maybe.

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BDRTFM

This does not sound like a $399.99 Console. This sounds more like the original PS3 launch @ $499.99 or $599.99. Maybe not that much but it sounds more expensive than the PS4 standard console and we all know what a disaster the PS3 launch was. Not as big as the Xbox One launch disaster but bad enough. Of course this has features people actually care about but I hope big head syndrome isn't causing them to get ahead of themselves.