I'm fine with taking risks, sometimes they pay off big time and provide amazing experiences. But don't whine when they don't, don't whine when you don't spend the time to ensure that the "risk" is properly developer and people criticize it. Taking risks isn't enough, you have to be smart about, commit to it and especially, listen to feedback about how people experiencing the risk feel.
Capcom is promoting diversity and forcing the promotion of females, while also claiming that they do not evaluate based on gender. In a single sentence, they managed to contradict themselves. The guy who wrote this should be the one evaluated.
I agree that the Xbox has a wide range of brands, and I wonder if it might be a matter of perception to say that they don't. For example, I'm a big fan of fighting games and I love to see Killer Instinct in action, but it never feels like a Microsoft title to me the same way Gears and Halo is. Maybe it's the console audience and the general passion for those products outside of the development team, I don't know. Maybe it's just the Xbox brand image.