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afrihan

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#1 afrihan
Member since 2010 • 128 Posts
@ZombieKiller7 said:

I don't know that I could call myself a gamer anymore in a conventional sense.

Guess over the years I'm burned out on it.

Don't care for "movie" games unless I'm EXTREMELY interested in the theme to begin with (which %99 of the time I'm not) and "just play and have fun" type games can sometime seem pointless.

Overall I think the gaming playerbase is pretty jaded and hard to please.

So what games are you interested in, then?

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#2  Edited By afrihan
Member since 2010 • 128 Posts
@speeny said:

Honestly, I think I've become more of a Nintendo gamer more than ever these days. It's because I like 3D Platformers. Most of the games they put out are less sophisticated and I can just enjoy them for what they are. Just my opinion though.

I agree. There are way too many gritty games these days. Sometimes I just wanna play games that put a big smile on your face whilst providing a good deal of challenge; Nintendo makes excellent games that are just fun and challenging without pretending to be epic movies. Rayman Origins and Legends are 2 examples of non Nintendo games that do just that.

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#3 afrihan
Member since 2010 • 128 Posts

I voted Pc even though it's not a console. It gets most of my gaming time

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#4  Edited By afrihan
Member since 2010 • 128 Posts

I'm a little burned out of grimdark/heavy story games, since that's all I've been playing lately. I've played through the likes of Bioshock trilogy, the last 3 Tomb Raider games, The Last of Us, Uncharted series, Assassin's Creed games until Black Flag, Alan Wake, Far Cry 3 and 4 (havent's started Far Cry 5 yet), Mass Effect until the third one, All Batman Arkham games.

I want to switch to games that are more fun than "deep", maybe more lighthearted or with an arcade-feel to them, but that are still good and challenging without relying too much on serious narrative.

Platforms: Pc, Ps3, 360, DS, 3DS, Ps Vita

edit: forgot I still have my WII and Wii U.

Genres: anything but sports and strategy

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#5  Edited By afrihan
Member since 2010 • 128 Posts

The gaming industry is -luckily- a bit late to the party, but the transition to full gaming on-demand has begun and there's no stopping it. The increase of userbase and revenues from subscription-based services is growing at a very rapid speed and fees are bound to become proportionally higher.

Just like movies and music, games are just getting there to join the on-demand club as the primary way to have access to them.

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#6 afrihan
Member since 2010 • 128 Posts

Got it on uPlay together with Watch Dogs 2 for 21€. Great deal

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#7  Edited By afrihan
Member since 2010 • 128 Posts

I seem to like playing indie games only in short burts, whereas I can spend countless hours on games where I can roam around and explore the environment (like in Rise of the Tomb Raider), or rarely when the game captures me for its story, which only basically happened with The Last of Us. The sense of immersion is important for me in how much time I can spend playing a video game, but that doesn't necessarily mean I have more fun with those than with short-burst kind of games, in fact Super Mario is still my favorite type of games when it comes to sheer fun.

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#8 afrihan
Member since 2010 • 128 Posts

Games that feel realistic in the sense that they can grab me into their world and where I can get emotionally involved, empathize with the characters almost as if it was "me" in it and interact with the environment in a way that is believable. Games like Red Dead Redemption, Tomb Raider, Dishonored, The Last of Us, Uncharted (partially), Syphon Filter, GTA are example of games that accomplish that, whereas I never got that feeling of immersion with Assassin's Creed games really even if those have all those beautiful real-life like envrionments, but I've never really felt being in it, maybe because of the very nature of the game, Animus and other elements that broke any sense of immersion.

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#9 afrihan
Member since 2010 • 128 Posts

Overall I prefer mindless fun, as I hardly ever care or remember narrative in video games, or rather often I find it hard to follow the story in a video game when my mind is occupied doing stuff in the game, like for example I could never really focus and understand those radio messages from Andrew Ryan during gameplay in Bioshock, it felt like I was missing out on the narrative but in order to pay attention to those I would have to stop and listen, which is not always possible if splicers are attacking you :D

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#10 afrihan
Member since 2010 • 128 Posts

@AdobeArtist said:

It seems to me when you say fun as in "gameplay" you're actually referring to "mechanics". Anyway for me it's about immersion.

And this is where both narrative and mechanics work in unison to create that effect. A believable world populated by believable people, supported by a fascinating lore, creates the setting that the player can invest themselves into the experience. And mechanics are what facilitate the interaction so the player is always connected to the experience. Broken, unbalanced, or counter intuitive mechanics, basically if you have to struggle to play the game, really pulls you out of the experience. Just as a poorly crafted world or character scripting disrupts the illusion of the reality the game is trying to create for the player.

It would be ideal if both elements are at their optimal design, that each could stand on their own apart, and coming together in a near perfect package. But that doesn't always have to be the case. Even if each component still has a couple of minor flaws, it's more important that they combine to complement each others strengths while balancing the short comings.

Essentially the model of the whole being greater than the sum of its parts. And it's games that achieve this which are for me the most enjoyable, or as you say the fun factor.

I should also say, character/narrative driven games aren't necessarily a requirement for a good game. I enjoy fighters that while having characters, the game isn't centered around their journey or adventure. It's just a pure combat game. Or racers which have no character at all (or maybe only a minimalist type as the driver). And of course the old school arcade style games of platformers or other basic designs to level traversal. They can be built on a solid foundation of mechanics which carries the entire experience, and these can be very enjoyable, no doubt about it. But they'll never be immersive, and that's the type of gaming experience I'll always favor above all else.

Would you cite some immersive game/s that you enjoyed playing? I'm looking for that kind of experience, but the only one I came around as of recently was Dishonored.