Yeah, I mean I can see the stats as being overwhelming for the average player today (Let's face it - old school gamers put up with walls of text and incomprehensible games way more often, thinking of classics like Master of Orion, Civilization, Colonization, etc.) but I hate the two move system so much. I think I'm going to wait this one out to see what reviewers have to say - but sadly I feel only those of us who played the original will have these gripes. Two moves per soldier removes all the thought out of tactical mode, and that was the charm with the old X COM. I spent so much time in tactical on the original UFO Defense, this new one seems like it won't take much time at all to complete. The action camera and everything are all about in your face excitement and less about the careful tactics - which seems like a grab to get the younger gamers and others who are bored by these kinds of games.
I wish Firaxis would've just done like the Total War series does - it doesn't try to put in some hyped up crap that no one really is interested in, it adds a few new features but overall retains the original core elements that make people enjoy the series so much. In the Total War series, you can love and enjoy Rome TW and also love Medieval II and also love Empire TW - the core gameplay is still great and hasn't been so rapidly changed that long time players won't get it. Imagine if Total War tried to implement some simplified things in that game to appeal to the younger generation. Simplifying strategy games is always a bad idea unless it's just a casual game - and I can respect that. Casual strategy games are quick and easy to pick up and play a whole match in maybe 15-20 minutes. But come on guys, games like X COM - you play through a campaign for days, weeks, maybe even months depending on your pace. I stopped playing Civ IV because it just sucked all my time. Like some kind of addict I buy all kinds of strategy games that I know I shouldn't because they'll just eat all my time - but I love the intricacy. Simplification is not fun, it just makes the game feel shallow and destroys replay value.
I could boot up UFO Defense right now and enjoy it because a new game will play different than the last. This new Enemy Unknown is looking to be too cookie cutter - the demo just raises more concerns that the game is not as good as the original. I'm not inspired to have confidence so I'll be holding off on the pre-order (Gosh darn it, I wanted those hats in TF2...shallow they may be :P).