Before everyone asks, yes, this rant is fueled by the news that Aragorn is becoming "kid friendly."
Now, I'm not one to complain, but if a company has no other ideas than to corrupt an intellectual property for the sole purpose of making money, then shame on the producers. Shame on the current owners of that IP as well, for not choosing a better time in which the IP should be used. Lord of the Rings has been a long running legacy on which the basis of modern RPGs like The Elder Scrolls and Dungeons and Dragons (for a couple examples) was developed. It is not only a cornerstone for RPG games as we know them, but for great storytelling and an epic story that embodies human values such as perseverance, determination, suffering for the greater good, and many other things that are wasted when making games such as "Aragorn's Quest".
Now, I'm not trying to be an elitist, and I'm far from a LotR fanboy. If anything, I'm more upset about the constant destroying of good IPs in the video game industry today. For every movie that's guaranteed to have a fan base, there's a half-attempted excuse at a game to go along with it. Why? Because the developers know it will make money. Of course, there are exceptions to these rules, such as Kung Fu Panda. I really only tolerated the movie, but on the whim of a friend played the game and thoroughly enjoyed it. There are many more, but they are nothing more than what they are. Exceptions to an almost unbreakable rule that video games based off of movies are terrible.
I understand there were games released on the second and third installments of the LotR trilogy. They're also part of my case and point. EA released those for the sole purpose of making money, and didn't really care about any of the core values things like LotR are supposed to transfer in different media. EA is more or less accused of killing everything it touches nowadays, or at least making it mediocre. The games were just that, mediocre. But hey, they made money, so EA has absolutely no regrets.
I guess my only thing is a challenge to developers. Try to make games based of a wonderful IP worthy of the IP. In other words, attempt to make a good game for good money. Steer clear from making bad games for decent money.