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Yurdle

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@Sindroid: If you've played the game, then you already know none of this is new, and is in fact just a faithful adaptation of what's already in the game. Episode 7 is practically the same as the Left Behind portion of the game.

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Edited By Yurdle

@fellsorcerer: You're generalizing way too hard here. While you can dislike an entire genre of entertainment if you like, it's pretty silly to say they're ALL screwing up on purpose and deserve the problems.

There are plenty of streamers who are not purposely playing music and are getting screwed over. An example is someone who had to take down their videos because a police siren in his game, according to DMCA, sounded too similar to the police siren in a music video.

Sure, if you're using popular music, hit them with strikes. But people getting taken down for not even playing the music themselves? For passing by areas that briefly played music? For using sound effects or playing a game that has sound effects? (Which is pretty ridiculous by the way, getting strikes for not even music at that point).

As others have stated, it's a good idea in concept but the execution is pretty horrendous.

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Yurdle

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@just1mohr: That's exactly how they survive. They release the game and then support it with more fighters. The entire fighting game genre exists by keeping a competitive community going. The only real exception is Smash, which is basically its own genre at this point - but even then, they have a big competitive community.

Most fighting games are 1v1 affairs that have a more niche appeal - the initial sales will be from many casual players yes, but the longevity comes from players who are willing to master the characters for years to come. NetherRealm does have the added bonus of having an actual story mode though, which you can't say for many fighting games. Stories are huge and is the reason why casuals like myself would even buy the games.

What is interesting though is that NetherRealm is keeping MK11 going, instead of immediately going for a new game/sequel so fast. This is pretty refreshing and bodes well for them.


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@Hagan: The majority of players who play the game frequently will enjoy the change. Most of the players are no longer 'casual' players after years of release, so catering to the majority playerbase is a smart move. There is argument to be made that this stifles creativity which is true, but the trade-off is worth it. Sure, we lose out on potentially creative moves, but thanks to the whole GOATs comp invention, both average joe players and pro players have not really been having fun because a single team comp has dominated for so long. It made pro games unfun to watch, and average players just do the same thing most of the time.

The other argument is that it kills off flexibility (some players like to fill or swap roles during the game), which is a stronger argument and will be missed. However, for competitive integrity, following similar rules to MOBA games is healthy in the long run. At least in OW you'll still be able to swap characters within your role - in MOBAs you are stuck with what you got for the entire game.

They had to do something while also making ranked more fun/less of hassle for everyone. And anyone who plays ranked in OW will know this is a really good idea, as it is very frustrating when you run into no healer/tank situations.

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In case you didn't know, the unannounced characters are extremely likely to be Ash Williams from the Evil Dead franchsie, and the Terminator from the Terminator franchise. The hints are not very subtle at the end of the trailer (you hear chainsaw and see blood splatter for Ash, and you hear the Terminator 2 movie theme near the end of the trailer). DLC file leaks also seem to confirm it's them.

Either way, good stuff. 3 MK characters in high demand, as well as 3 guest characters that people were also clamoring for. Spawn in particular has been asked for since almost a decade ago.


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@fecalmatters: You make a good point. I probably could have stated my points in a better fashion. On that note thank you for discussing in a calm and, well, less outrageous manner.

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@-sharp-shooter-: T'was an interesting reaction for sure. But we are on the world wide internet where anything happens!

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Edited By Yurdle

@jerusaelem: I never claimed to be an expert, all I said was "these games aren't for me, I see the appeal in them, but I'm afraid they might be misleading for the audience these games target". You know, like participating in a forum or a discussion.

The potential for it to be unhealthy does admittedly sound outstretched, but it's not that out of the realm of craziness. We kind of see it all the time in our daily life. Companies wanna cash in on the latest trends. I'm also speaking from personal experience, from myself as well seeing it in friends. People unfortunately do fall for fads and think it's going to be awesome for them, and then when it ends up disappointing they get the wrong impression totally, which discourages them from trying out stuff again.

All that said, sorry for offending you somehow. I don't know why it, as others say, 'got your knickers in a bunch', but whatever, apologies again.

Thank you for your best of luck wishes though, it's currently very fun for me!

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Edited By Yurdle

As someone who participates in what I guess most would consider 'hardcore' exercise (variety of stuff like weightlifting, swimming, climbing, Muay Thai (fighting), etc.), I find gaming exercise apps to be fascinating. For me, they seem...ineffective, but that's only from a perspective of someone who's done research and does different things.

Gamifying mundane activities can be effective for some people though now that I think about it. It can be like a 'gateway' activity that can result in a person building up more interest so they can follow up on it later. Maybe it's VR boxing now, but eventually could turn into confidence and mindset to try out new activities like gyms or sports or what-not.

The only potential issue I have is that exercise games could lead to a placebo/false effect, in that it makes people feel good but does not effectively teach them anything. For example a lot of people think exercise will magically help them out, but diet is just as important, if not more important too. If people are seeking to, say, lose weight, doing a crap ton of exercise without changing diet is going to lead to A LOT of disappointment, which eventually leads to resentment of exercise when it shouldn't be there.

So while I appreciate the 'gateway' effect that exercise games can have, I'm leaning on the side that it might actually be more 'dangerous/unhealthy' for the audience these games target. I don't mean to be a negative nancy/downer, but I've learned from my experiences and I know how easy it is to fall into resentment traps.

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Edited By Yurdle

Great recap, much needed especially since it's been years since I've played RE games. RE2 came out in what, 1998? I was a scared little kid watching my brothers play it so many years ago. Excited to see how they fix up or revision some stuff compared to before.

Great thing about RE is that while it started off as very cheesy horror, it has eventually evolved into a slightly-less-cheesy horror with far better emphasis on character development. The journey of a lot of these playable characters has been pretty intriguing, and it's nice they can now go back and fix up the lore that the newer games have set up. Best part is you don't even need to play any of the games to get into it. Each game stands alone, but for lore nerds like me it's nice to be able to connect the dots and keep up with characters. For those who don't care it was a gratifying experience that happened to involve horror tropes.