Unlike Gwent in TW3, in Fallout 4, the settlements can provide you with resources (purified water and crops for example) that can help you in crafting things you need. So if you are interested in that, you can simply build the very, very basic setups for settlements that take little time to do and still be able to benefit.
XIntoTheBlue's forum posts
They simplified and butchered the levelling system. Traits are a thing of the past as well as Karma. item degradation is out too, but I don't mind that one. Leveling one's character is a snooze now. Get a perk point each time you level up. You can spend this to increase SPECIAL stats and pick up perks (and level said perks). It's a big step backwards in my opinion. They also need to find some original ideas for plot devices. Fallout 3, son/daughter searches for father. Fallout 4, dad/mom searches for son. It's pretty bad.
I really don't care that the PC dialogue is voice-acted. I honestly don't feel more immersed trying to imagine what the character might sound like in my head, especially with the "silent" protagonist sort where you have to imagine completely how the character acts (like in Half-Life). I don't have that much of a vivid imagination.
I'm not. Wasn't overly impressed with the last one. Watched some lets play videos on it and impressed me even less. Then you have the overwhelming negativity about it on Steam and other venues. Definitely didn't shape up to be a game to be purchased at full price to me. Maybe, I'll pick it up at a deep discount at some point, but who knows.
@thereal25: I'm wondering how you got "action-oriented fps" from a game like Walking Dead. The user tags on steam certainly do not say anything near what you thought.
I'd get EU4 while it's on the cheap. Likely, HI4 will come out with a boat load of extra content post-release and you will probably want to wait on that. This link categorizes the DLC's as to what is in them. Obviously, you will want to expansion-level DLC's. The rest are of smaller content such as music packs, portraits, and other minor stuff.
Not supporting... because I find it cheaky as f*ck that they can even ask for money...
Original Sin sold well.
Original Sin is now releasing on 2 consoles where it will also sell well..
So why do they need charity money again? ffs people would moan if any other million-selling dev did this.
You have to think of it in this context: If your logic held true, why do developers find the need, time and time again, to pursue a publisher to invest into their projects or get outright bought out by them?
@Liliroots: Sounds about right.
Trying to make a game rely on an external service to evolve game play just sounds like a terrible idea. Can't see how it would work well.
@bluespire1: People would be more angry with a poor ending to a series than a few month's delay, I would think. Besides, you don't have a clue what goes on at the dev studio, so the claim of them lying is just you throwing darts blind.