Try to look at this from a developer's point of view. Casual gamers, or "those failing horribly" are actually the biggest market out there. They actually bring in more revenues than the Core Gamers. It's true that such games are popular for a little while only, and games for core fans of games such as Zelda and Metroid are a little less frequent than games that are carnival themed or "party type" games. So try to remember, console_deity, that these so-called failures are bringing people like me a lot more money than YOU are.
Wyndia_Highwind's forum posts
I like that Nintendo and thier developers like Ubi are looking out for their gamers, (not like Sony and Microsoft and thier developers) but even I think this is a little weird. Nicotine is a physical addiction as well as a mental one, and I don't see how a game could cure that. Sorry, Ubi. But I don't think they are trying to take away smokers' right to smoke, just help those who want to quit.
Yeah, right. I couldn't buy an M-Rated game TWO DAYS before my 17th birthday, and I was able to sneak into R Rated films! Besides. If the kid is emotionally stable before playing the game, GTA isn't going to change that. And as for this "study," how many studies are out there saying video games are bad? Thousands. How many describe benefits? Maybe ten.
Audio can indeed sell a game...If it can be heard over other audio. It's just a case of "They're loud, so I'm gonna be louder. " NCSoft's Schmidt sounds like a spoiled little kid to me. As I am sensitive to sound, I would have AVOIDED that booth.