Wasdie's forum posts

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#1 Posted by Wasdie (53592 posts) -
@Random_Matt said:

Really? I've had SLI systems, all games I played had SLI profiles.

Nvidia having the profile isn't the same as a developer actually building their rendering pipeline to take advantage of it.

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#2 Posted by Wasdie (53592 posts) -

@scatteh316: You still sound like you're full of shit and you also don't seem to understand the greater picture. A 970 is still capeable today. You saying otherwise doesn't change that. Call me an idiot all you want, but you're the one not living in reality in this situation.

Luckily I see you blithering to this small community. Nobody out in the real world gives a shit. People are still playing on their 970s and buying the latest games despite your crusade against the consoles.

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#3 Posted by Wasdie (53592 posts) -
@gamecubepad said:
@Wasdie said:

There's really not a market for exclusive single player PC games with an uber high budget that will look amazing. That's really why they don't exist. On the PC you're going up against a massive diverse library of well supported games with entrenched communities. Breaking into that is already nearly impossible.

The support for Star Citizen was unparalleled. The whole thing is a tragedy, really.

The support is weird. It has maybe 1 million backers so far. That's a fraction of what it'll sell when it releases. Tons of room to grow on the platform alone. The game should be uber profitable simply because CIG isn't out any of their own money in the project.

It's a weird situation that simply doesn't apply to normal games.

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#4 Posted by Wasdie (53592 posts) -

@2mrw: Console jumps are only significant because they are so far behind. You can see the jump a lot more when your consoles come every 8 years. When the PS4 and Xbox One came out, PC cards were already more powerful, but we consider those cards to be woefully out of date.

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#5 Posted by Wasdie (53592 posts) -

@tgob89: SC isn't just about the fidelity. Other PC games have already surpassed in it in a number of ways. SC is about the scale. Already in the alpha the consistent high fidelity reaches over an area larger than most games combined. It's consistently high quality and has a level of interaction and general believably that it's a functioning world than no other game has had. When they ramp up the new tech and start expanding to more planets, increasing NPC counts and player counts, the depth of the mechanics will start to be realized. It's unlike anything you can imagine even now and it's incomplete, buggy, and downright broken in most ways.

There's far more to games than just the final image quality. SC is in a unique position where it's not necessarily the immediate quality that's impressive, it's how consistent it is at the scale it's at. No other game has cities that cover entire planets. SC will.

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#6 Posted by Wasdie (53592 posts) -
@creepywelps said:

@scatteh316: I bet you were running with some old phenom chip completely bottlenecked.

Or he's completely full of shit because nobody runs 900 series cards in SLI.

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#7 Posted by Wasdie (53592 posts) -

@scatteh316: Why did you have SLI in the modern PC gaming world? It's been useless since about 2015. SLI support is non existent in games and if you knew anything about PC gaming you would know that. In fact running SLI usually results in worse performance these days. Why would you SLI cards with only 4 gbs of vRAM? What was the end goal?

What's today's standards? Playing 4k at maxed out? In the real world the vast majority of people are still playing 1080p60 and a GTX 970 does that for every game out there with only a small amount of issues in a few poorly optimized games.

I know you're lying and it's kind of sad. Nobody in their right mind would have SLI'ed 970s because by the time the card came out, SLI was dead. Nvidia doesn't even include SLI bridges with their GPUs anymore and have completely pulled driver level support for 3 and 4 card SLI setups with SLI support in general about to be pulled. That time is over. If you weren't lying and actually knew about the PC gaming market you would know this.

Why do you have to lie? What are you gaining?

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#8 Edited by Wasdie (53592 posts) -
@scatteh316 said:
@Wasdie said:

@scatteh316: It's still a decent GPU today by every single measure. At 1080p it holds up fine in every game that comes out. We're at a period of stagnation since the PS4/Xbox One's GPUs are so weak. Developers aren't really pushing the baseline visual quality higher due to the fact that the consoles simply can't run it.

A 970 is not a decent GPU today....not even close.

Yes it is. I know you live in a made up world of your own doing but in reality the 970s is running every single game on the PC without any major issue. Unless you really want to start pushing the resolution beyond 1080p. People with 970s are playing all of the new games without any real issue.

Please return to reality.

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#9 Edited by Wasdie (53592 posts) -

@tgob89: Both of those games do indeed look really nice but both run at significantly lower framerates and resolutions than even multiplatform PC games. They make up for this by adding more frilly features (like the snow in GoW). And, at least in GoW's case, have much smaller scope in terms of level size and whatnot.

Does there need to be a graphical equivalent to those? Most PC gamers shrug off single player only games that only have 10-20 total hours of gameplay in favor of games that are worth literally thousands of hours. That's why the top played games are all multiplayer focused games whose developers treat the game more as a service.

There's really not a market for exclusive single player PC games with an uber high budget that will look amazing. That's really why they don't exist. On the PC you're going up against a massive diverse library of well supported games with entrenched communities. Breaking into that is already nearly impossible.

There's also a lot of games out there that push hardware in ways you don't really understand. Visual fidelity has nothing on the pure sandbox nature of ArmA 3 and the basically limitless possibilities there. Being constrained to a very limited set of levels and mechanics isn't really PC gaming's style.

The last time we saw single player focused games on the PC was in the 90s for a reason.

You're so focused on just the fidelity of a handful of games while ignoring the literal hundreds of thousand of hours of gaming potential with the games on the PC. If you consider that victory then I guess enjoy it.

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#10 Posted by Wasdie (53592 posts) -

@scatteh316: It's still a decent GPU today by every single measure. At 1080p it holds up fine in every game that comes out. We're at a period of stagnation since the PS4/Xbox One's GPUs are so weak. Developers aren't really pushing the baseline visual quality higher due to the fact that the consoles simply can't run it.