I honestly wouldn't consider that to be "unrealistic", I mean, in real life you also dont have to push several buttons to make a reload, how is pushing a single key to make a reload unrealistic?
Because there are several actions required to get the empty magazine out of the gun and put a fresh one in.
- Press magazine release to drop old magazine.
- Open pouch and grab fresh magazine.
- Put fresh magazine into gun.
- Cycle slide/action or press cycling/slide release button/lever.
That's a lot more than "press X for full mag".
Pretty much. Just to add to your thought, @foxhound_fox, games even lose much of the nuances of a reload. For example, handling an HK or Walther style lever mag release is different than a button on a Glock. Same can be said about an AK vs M4. Your hands are doing different things for each. Yet in many cases, regardless of manufacturer or even handgun vs carbine, on a controller/keyboard, it's all just one button for all guns.
But hey, at least they have lots of the animations correct. For a video game, they really only need the visual. And that's fine. I don't think I'd want an uber realistic representation of guns in any mass market video game if it gets in the way of the fun.
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