VincentVendetta's comments

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VincentVendetta

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@Bread_or_Decide I think the "not have any friends" part is more important that the lack of online,

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VincentVendetta

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Can Microsoft stop hiring robots for its PR department?

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VincentVendetta

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@OllieBrown Laura Beiley is the Boss. Period.

Also, I kinda liked Sacha Grey is SR3. I didn't feel like it was in my face everytime she was on scream; I was surprised when I saw her name in the credits... Hulk Hogan was also pretty surprising.

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VincentVendetta

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Or... maybe we should improve our mental health system.

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VincentVendetta

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Edited By VincentVendetta

Please be Chromehounds. Please be Chromehounds. Please be Chromehounds.

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VincentVendetta

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- Sir, flow charts say people buy more character-driven games.

- PUT SIX OF THEM IN OUR NEXT GAME!

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VincentVendetta

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I completely disagree with your reading of Limbo. For me, his sister was dead the whole time. In fact, she died before him. When HE died, maybe wanting to get back with her, he searched his memories to find her and be reunited with her, which happens at the very end. The credits roll, and then we return to the final scene, only with both characters now decomposing corpses.

SHE was dead all along. HE died to get back with her, in DEATH.

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VincentVendetta

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So ok, if I understeand this... I think, here's what's gonna happen.

When you decide to sell a game to retail, you first have to cancel your installed copy to which you get some microsoft points... dollars, whatever. So let's say you get... 40$, let's say this is a brand new game. You can spend that money afterwards in the marketplace, and ONLY in the marketplace, similar to how you can only spent the money you receive at Gamestop ONLY at Gamestop. When you cancel your game, Xbox Live wipes this game from your account.

Then you go to your Gamestop and trade your game, or should I say your disc, and then you get like 5-3$ back because... it's just a disc, unless you didn't cancel you installation, in that case, the secondhand buyer must pay full price (although Gamestop must have to make sure you cancelled it firsthand I presume).

So... yeah I wish Microsoft just explained to us it worked instead of me trying to make sense of all of this. Still many questions remain, like: if I wipe this game from my account, does my save game go with it? If I transfer my save game on n external memory, like a USB stick, and I put it back afterward, what happens to it? If I lent a game to friend, do I erase this game from my account for that period of time? Wait no, that makes no sense, if I receive money from Microsoft uninstalling it, and my friend plays it on his account, Microsoft receives it as being sold secondhand... so... that means... eh...

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VincentVendetta

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I agree with him completely; video games are too violent today. The question is not if they turn people violent, that's beside the point, but if they contribute to a desensitization of violence in today's media. People who play Call of Duty are not prone to become psychopaths (believe me, I should know), but they are prone to become gun enthusiasts and/or soldiers. I remember I once read an article about gun lobbying in today's video game, and reading that kids were buying BB gun-versions of their favourite guns they used in shooter, let alone the spike in sales of the real thing.

This is why I think 2012 was a very important year in the art of video games, because we saw three great exemples of games that questionned violent video games and the relation we have with what we see and what we do: Spec Ops: The Line, Hotline Miami, and The Walking Dead. Hell, I actually loved the demo of The Last of Us because it made me feel so uneasy (hated the live reaction though). Those games question the player about what he plays, and we should be proud, but there is still a long, long, LONG way to go. Let's hope we get there soon.

P.S.: I should also say I LOVE Killer7, the most violent game I have ever played. One of my favourites.

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VincentVendetta

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Edited By VincentVendetta

ILCANI IS THE GREATEST GUY IN THE WORLD!

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