It's been a while, yo. I figure since nobody reads this, I might as well put some crap up. In the old days we had diaries and stuff, nowadays we just add to the terrabytes of crap being generated daily.
Anyway, it looks like it's been quite some time since my older blog entries. Not that I really care, one way or another. I'd just like to note that I've gotten over that little MMORPG phase. Seriously, they're all stuck in a rut. I've seen more gameplay in a goddamned singleplayer offline card game than in these abominations.
The Koreans can't write a good story worth jack. What is up with them anyway? It's like they have this school for MMORPG programmers who all graduated at the same time, and now they're producing the exact same carbon copy crap games year in year out. Inevitably, all of them have largely forgettable stories, which have absolutely no bearing at all on the gameplay. Class, raise your hand if any of you actually read an MMO's background story, and if it actually made any difference during the period you played the game? Anyone?
Also, all these games have all the depth of a puddle. Compared to regular offline CRPGs, MMORPGs suck cock and I'm not talking about tentative licking here, I'm talking the full deep throat& swallow deal. The vast majority of them have pitifully few stats (the stereotypical strength, dexterity, intelligence, vitality) which naturally lends itself into simplistic cookie-cutter builds which keep changing because the devs keep introducing new bugs that screw with game balance with every update.
Let's not even go into equipment, almost all of them follow a goddamned linear wood - stone - steel - mithril progression. This was fine back in the 8-bit console days when memory was limited. We now live, however, in an age of terrabyte size harddrives. Hell, even memory is measured in gigabytes now. Stop this stupid bull! We should be having random-stat items like Diablo introduced. There's no reason why every single high level character should be wearing the exact same piece of equipment. But nooo, you see this samecrap happening in every single MMO. The developerscan't all be morons, so what gives here?
I don't believe none of them know english and haven't had the chance of playing games with random item mods like Titan Quest or the abovemention Diablo, either. Although, to be frank, reading the generally piss-poor translation jobs you see in these games, it makes one wonder if this isn't true.
I myself am no westerner. Yet I speak perfectly good english. Hell, I can even bandy idioms around like a native. I can pretend to be a white kid online and nobody can tell otherwise. I don't think I'm *that* good, so why the crap jobs done translating all these games? You'd think people going into business would know that they ought to put in a modicum of effort into polishing their "product".
Instead we keep getting shinier and shinier games, while their content remains the same dull unimaginative crap rehashed again and again and again. I challenge anyone to show me ANY recent (2008+) MMORPG, which any previous older MMORPG hasn't done, except look better. Hell, I've played MUDs, goddamned TEXT BASED GAMES, which have more variety and better class balance than many of these korean knockoffs. Christ on a crutch.