Yep, it's that time again. I've been quite busy writing content for my blogs and now I'm here to link them here so you guys can check them out.
The Mind of Game Updates
Halo: Reach Beta Impressions Part One
"The Halo: Reach beta has come and gone and now exists in the memory of hundreds of thousands (if not millions) of Halo fans worldwide. I, of course, played quite a bit of the beta and now I'm here to give you my impressions of what I experienced in my time with the game. True enough, players were granted such a small glimpse into what Halo: Reach will offer when it releases in the fall of this year but what was on display here was more than enough to get excited for. What I experienced in my short time with the beta was also more than enough for me to be able to safely say that Halo: Reach will be one of the best multiplayer games released this generation.
A lot of fuss has been made about the new additions to Halo: Reach since the unveiling of the first multiplayer trailer and a lot of people have been quick to make snap judgments about it based solely on that trailer, calling Halo: Reach "Halo 3 with jetpacks". Well, let me be the first to tell you that that is not true in the slightest. This doesn't mean that Halo: Reach feels completely different from its predecessors because it doesn't, it is a Halo game through and through but the new additions make it feel fresh and alive in ways that Halo 3 wasn't."
Halo: Reach Beta Impressions Part Two
"Continuing from the first half of my Halo: Reach beta impressions, I am going to run down the various game modes that were included in the beta as well as give my thoughts on the new maps showcased in the various modes. So, without further delay, check out the rest of my Halo: Reach beta impressions."
Super Street Fighter IV Review
"I'll admit it; I'm not a huge fan of fighting games. I've never been a fan of memorizing long lists of combos and special moves for each of any one game's roster of fighters, heck I've never been a fan of memorizing the combos for just my favorite characters. Thus, I've always been what is commonly referred to as a "button masher", mashing buttons at random on my controller and hoping that whatever combination of buttons I pressed would result in something good happening on the screen. Oh, and blocking pretty much doesn't exist to me. After all, why block when you can attack? Sure, this isn't the greatest strategy in the world and skilled players can counter it without breaking a sweat but it's entertaining enough, depending on the game. Despite all of that, something about the fighting genre has always intrigued me and when Super Street Fighter IV was released, at a lower than average price to boot, I decided to give it a shot."
GameSpot Version of the Review You can check this out too and give it a thumbs up if you liked it. :wink:
Snap Judgment - Sins of a Solar Empire
"Over the previous weekend, Stardock, the developer of Sins of a Solar Empire, had a nice sale on the game through their Impulse Digital Download service, for only $3.99 plus tax. Since I passed on this back when it released back in 2008 and having more than a passing interest in the real time strategy genre, I decided to buy it. The way I figured, if I played it once and never played it again, I only wasted 4 bucks. Thankfully though, I have been enjoying my time with the game thus far."
Musical Musings Updates
Comparison and Contrast Between Zune Buds and Apple iBuds
"In today's market, earbuds are plentiful from a plethora of companies all looking to get a slice of the market all to themselves. Apple has commanded a great deal of marketshare with its iPod line of products to the point that it's hard to walk around and not see a pair of earbuds dangling from someone's ears and, more often than not, they'll be stock earbuds. After so many years of using IEMs and quality headphones, I couldn't see how people could enjoy using stock earbuds, assuming that they were nothing short of sonic garbage.
A few weeks ago, I began to think, "How do people actually enjoy these things?" I also began to wonder if they sound better than I'd previously given them credit for. Well, seeing as I had a pair of iBuds lying around that I received with my iPod Touch and never used as well as a pair of Zune stock earbuds that came packaged with my first generation 30GB Zune player that I also never used. Considering that I had never used either of these IEMs and the rivalry between Microsoft and Apple is quite heated, I decided to pit the two against each other in a comparison and contrast review. With that said, I invite you to read my thoughts on the Zune and iPod earbuds."
Pyle Wood-Bud Review
"Browsing on Amazon earlier this week, I came across the Pyle Wood-Bud in ear monitors for $5.30, marked down from $20 or so. Against my better judgment, I bought them, the grand total coming to $10.88 after the $5.58 shipping costs. You'd think I would've realized something was up when I saw the incredibly low price but also when the shipping costs totaled more than the price of the IEMs themselves but nope. I ordered them anyway. Well they arrived yesterday and after listening to them for about five minutes over two days…I want my money back."
V-Moda Vibe Retrospective
"A little over two months ago, I reviewed the V-Moda Vibe IEMs and gave them a somewhat unfavorable evaluation due to somewhat muddy, uncontrolled bass, a recessed midrange and only decently clear highs. I did mention that the Vibes benefitted from a good dedicated amp but, after using them again recently with my CMoy for an extended period of time, I don't think I gave these IEMs enough credit. When paired with my CMoy amp (no bass boost), the V-Moda Vibes really come into their own. It's such a drastic change that I'm surprised that these are the same IEMs."
Woodees IESW101B Review
"Wood has long been used in the manufacturing of musical instruments because of its acoustic properties. One application of wood that has failed to really take off is in the world of in ear monitors. Sure, there are a few well known IEMs that have been crafted out of wood but the IEM market is thoroughly dominated by plastics and metal.
A Canadian firm by the name of iConnects is looking to change that and has developed two wooden IEMs under the name "Woodees" for the mid-fi marketplace. Both IEMs are virtually the same with their primary difference being their color scheme and a microphone for use with the iPhone and other smartphones that accept microphone input through their 3.5mm audio jack. I have the sans-microphone version on hand and I have taken my time in putting these through their paces.
So, do the wooden enclosures produce the type of rich, detailed sound that is pleasing to the ear or does everything sound like a muddy mess? Read on to find out."
Apple Dual Driver IEM Review
"Apple's stock earbuds that have been shipped with every iPod since its inception are quite possibly the most prolific and widely distributed tech accessory of all time. It's hard to go anywhere without seeing a pair of these things dangling from someone's ears. Casual listeners are bound to be satisfied by the decent performance of the earbuds but what about audiophiles? It's hard to imagine that many audiophiles would be impressed with those earbuds and, not to mention, they just aren't comfortable at all for long periods of use. So, what's an audiophile to do?
Apple's answer to this comes in the form of their revamped in-ear headphones which feature two balanced armature drivers, a dedicated woofer and tweeter, promising Hi-Fi audio quality for about $80. I was able to snag a lightly used pair for $23 on Amazon (They're the real deal too!) to give them a thorough listen. So, do Apple's IEMs (which I'll henceforth refer to as the ADDIEM) deliver audiophile grade sound on a relatively low budget? Read on to find out."
That's it for now. I'll be posting more updates as they come in.