I'm sick of listening to this dirty snake in the grass hiss. Inafune's such a turncoat, you'd think the guy was born as Kenneth Irving. It's been the same damn thing for years now... He's either totally wrong, or totally has no idea what he's talking about - which wouldn't be all that surprising, considering he's not even really a game designer. He's an illustrator who coasted into prominence on the Blue Bomber's back.
I wish Toshihiro Nagoshi would make good on his threat to kick the asses of people who bitch and moan about the Japanese industry, because Inafune's red baboon rump would be due for as severe a whaling as any. HEY, GUYS: Don't ever go out of your way to try and "learn" a damn thing from the West. Don't get caught up in that crap. Yeah, the Japanese market is full of crap, but guess what? So is the Western market, and their crap stinks worse while making anyone ten times more liable to step in it... Otherwise, we wouldn't have this article reinforcing for the billionth time that Japan needs to get on the Gears of War/God of War/Call of War/Total War of War/War Arena War Edition boat. Japan had a market with a healthier imagination and creativity in the 90s, but that goes TRIPLE for the West. Nowadays, not even Insomniac and Naughty Dog can stave off the tide of Hollywood game design theory that's drowning everyone.
Don't try to ape market trends, Western OR Japanese. JUST DO SOMETHING THAT IS GODDAMN COMPELLING AND WORTHWHILE. Jesus!
The Wii had great third party games too, but I suppose you'd disagree with that. We could just go around in circles like that forever, because look above... Some dude said PS2 had no games. There's definitely third-party games for Wii U I'm looking forward to, and more important than anything is Nintendo's own offerings, third-parties be damned. To say the Wii didn't have a killer app is just a lie: Super Mario Galaxy, Galaxy 2, Skyward Sword, Super Smash Bros. Brawl, Xenoblade Chronicles, to name just the MOST obvious. I don't even care about this whole notion of "killer apps", but...there you go.
As for PS4 flexibility, I don't see any reason to be excited about how dev-friendly the PS4 is. Yes, the PS3's Cell was hard to learn for devs, but the finished products speak for themselves. And for the record, I think it's pretty odd you point out PS4's being easy to develop for an impressive aspect of its flexibility, when the Wii U is in turn easier to program than the PS4 is.
Otherwise, I don't really know what your fascination with the OS, interface, and fluency is. I don't even know why you're saying it's fluent, because no consumer has a PS4 in their home to see how it operates as an actual mass-produced piece of tech in its working environment; not just as prototype hardware sitting somewhere behind the stage souped so things don't go wrong during the conference. And for what it's worth, I really don't see how the PS3 is crude at all. Sure, gamers are always going to run into a little lag here and there, and I bet PS4 will be no different....
@queuing_for_PS4 @ThePligerz In what way does its "flexibility" impress you? I'd like to hear your explanation, but the very fact that you're getting at what I think you're getting at is peculiar when you say GCN was great for having one great game, period. Which is to say, consoles should be all about games...not "flexibility".
And if you don't hate Nintendo, why are you saying something like "The Wii U WILL have no such games"? The Wii U just launched recently, didn't it? You obviously can't condemn its library before it's been released, nevermind announced.
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