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TenraiSenshi

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You know, I am glad that Gamespot is shedding light on the problem of micro-transactions and how, in the context of this game, it actually diminishes the quality of the gaming experience itself. A lot of people think micro-transactions are a small inconvenience you can simply avoid , but when it's built so intricately into the framework of the game's mechanics, then it's not something that is avoidable anymore.

I hope this kind backlash against these anti-consumer policies starts to become more pronounced, in the hopes that we can steer the industry away from these kinds of practices. I get that publisher and development studios need to make money, but there are more consumer friendly ways of doing that.

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TenraiSenshi

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@Prats1993: Why exactly do open world games not count? Lol.

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@ltjohnnyrico: You’re comparing very differently industries as if they behave the same way when they in fact do not. Games are ultimately a digital product, and unlike physical products, they can be produced once and then distributed an infinite amount of times thereafter with no risk of shortage and no extra manufacturing required (excluding retail packaging).

This means that rather than making profit per individual unit sold vs a cost to manufacture said unit, with game development it’s a case of covering development costs and then making as much profit as possible. This makes matters regarding pricing and accessibility very flexible as opposed to being supply and demand driven. It’s all about perceived value for the consumer rather than an actual market value of goods.

With that being said, the more sales you get, the less money you need to make per sale to cover costs and turn a profit. In that sense it does actually make sense to sell games at a lower price point and reach a wider audience, because selling it at a higher price point and reaching a smaller audience will ultimately not result in more profit and may in fact in many cases lead to less profit. You also have to consider piracy. Unlike other physical goods it’s much easier for people to decide to pirate a game if they feel the price point is beyond reason. So slapping a 120 dollar price tag on a game, irrespective of how justified you think it is, would be a very unsound business decision far more likely to result in a greater loss as opposed to a gain.

There’s a reason games haven’t gone up in price much, and it’s because their current prices are perfectly viable and profitable. Sure the costs to make games is higher but they also reach a wider audience than ever before. If that was not the case, the prices would have gone up already.

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@ltjohnnyrico: No, it really isn't. Loot crates are optional and can be avoided by those who can't afford them or who don't feel inclined to pay extra on a game experience that for them may not have as much longevity. An upfront price increase, however, would be forced on everyone, and would be a big turnoff.

I myself am not a fan of microtransactions, and typically avoid games that indulge too much in them (especially if it's a pay to win scenario), however, I can say with certainty that doubling the upfront price of a game is not an attractive solution to me at all, and I would never purchase a normal edition for a game for that price. Using the excuse that gaming is expensive is no justification for a 100% price increase, and I'm not even sure how you came up with such a radical 'solution' when there are far more reasonable alternatives.

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@ltjohnnyrico: Charging $120 upfront would be a very effective way to drive customers away altogether.

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@biggamerdude: It's cool to hate on everything. That's why platform wars, illogical game/movie/universe comparisons and an overall sense of cynicism is so commonplace these days.

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I watched the trailer. I can see the potential for big twist reveals, but I have a feeling the trailer was made to be intentionally misleading, especially the last part.

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@Gelugon_baat: Yep. What ultimately matters is whether or not the game is fun. And who knows, maybe the popularity of these titles will encourage Games Workshop to revisit the old world fantasy setting.

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@mr_indiff: Pretty much. It's quite nice to see that all the work put into each game won't go to waste when the next one comes out. Their end goal is to have a huge campaign combining all three maps with all races once the third game is out, but it will be interesting to see how they manage to achieve that. I'm sure there will be technical hurdles to overcome.