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TKandPBC

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#1 TKandPBC
Member since 2005 • 1431 Posts
Thanks for the suggestions guys. I'll def check out Just Cause 2. Though I was just referring to open world games. Games like Custom Robo where you can move in all directions almost effortlessly appeal to me. Tenkaichi as well, almost.
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TKandPBC

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#2 TKandPBC
Member since 2005 • 1431 Posts
Hi guys. For a while now I've been looking for a game where there's a strong sense of freedom in terms of moving around. A game where I can fly around and move on the ground, and with strong controls on both ends. Something along the lines of Vanquish meets Infamous meets Hawx? Ideas, fellas?
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TKandPBC

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#3 TKandPBC
Member since 2005 • 1431 Posts
I appreciate all the responses guys. I figure I focused too much on the 3D aspect of the console without regard for its other capabilities. I'd compare it to Homefront. A lot of marketing went into showing off the game's single player, when in reality the single player experience was tepid at best and the multiplayer is generally thought to be very good. It offered something different than what it claimed to be offering, but it's not a *bad* thing as much as it is slightly confusing. I mean, here I am playing it again, but this time without the preconceived idea that I'm going to have a 3D experience. I'm having a much better time. Go figure xD I still have doubts as to whether the 3D will be utilized properly though. Just think about it for a second. What game cannot be done without the use of 3D? Halo wouldn't be Halo without Xbox Live. Uncharted could only be done on the PS3. Other M would be a clunky mess if done without the Wiimote (or rather, a clunkier mess =P). How has this technology increased our capabilities?
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TKandPBC

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#4 TKandPBC
Member since 2005 • 1431 Posts
I've spent some time with Street Fighter and i enjoyed it. I played the submarine game and thought it was a missed opportunity by the devs. Maybe the marketing has gotten to me. The push by nintendo seems to be the 3D. Playing it without the 3D seems comparable to people whipping out their NGC controllers to play Wii games.
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TKandPBC

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#5 TKandPBC
Member since 2005 • 1431 Posts
Let me clarify, the DS was innovative, but what it brought to the table was more for accessibility over innovation. I was hoping not to go in depth on the "hardware dictated by software" because I thought it would be long. If you look at the past generations, and what ushered in new generations, it was generally because there were things developers wanted to do that they simply couldn't. What you're describing is post-release. After a console is released, devs have to use what's given to them, but up until recently, consoles were designed with the idea of removing technical hurdles the previous gen had. Capacity, graphical capabilities, processing power, etc. It's the entire reason why this gen is slated to last for much longer than previous generations. There isn't a need for new hardware. While there's no doubt the PS4 and Xbox 10805 are in development, they will sit there until there's a call for new hardware from the devs. In this sense, Nintendo has been the only company to break the mold by making developers conform to certain ideas (i.e. motion controls). "As far as the 3DS goes, there is more to it than just the 3D" That's my biggest point. Is there really? If you were to remove the 3D from the console, is it still a competent piece of tech compared to the NGP (or whatever else)? More importantly, a lot of people will buy the 3DS because of the 3D. Of course it's more than that, but the focus of the console is on the 3D. It's the defining feature. While I agree it's good the games don't have to be in 3D, but the requirement of having every game being playable in 2D means that a dev cannot base a game around the console's central feature. I don't know how that game would be like, but if the idea is to allow innovation, why cap it in such a way?
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TKandPBC

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#6 TKandPBC
Member since 2005 • 1431 Posts
Easiest to hardest: Johto, Unova, Shinnoh, Hoenn, Kanto. Man... Lorelei was a PAIN.
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#7 TKandPBC
Member since 2005 • 1431 Posts
Well guys, I don't post often. This isn't meant to be an attack on the 3DS at all, and I'm unsure whether or not this kind of stuff belongs in system wars, but here goes... The idea of the 3DS doesn't make much sense to me. If we look back at the evolution of console hardware in the past, we see that hardware has generally been dictated by the software. The business portion aside, new hardware is brought about to fill developer need. It's been that way for years, with deviations usually resulting in failure (I'm looking at you Virtual Boy). The DS was one to successfully break the mold, but it relied on a very sound, albeit slightly gimmicky concept that was more accessible than innovative. Not to make light of it at all, the accessibility provided was incredible, and sales reflected that. However, I wouldn't liken the 3DS to the DS. The DS was a powerful enough piece of tech to allow us to ignore the often misused touch controls. We didn't need overkill for a handheld, and it was a good enough package with decent enough touch support. On the other hand, I think the 3DS is incredibly similar to the Wii. Both deviate from the "hardware dictated by software" trend, as I'm sure there wasn't a crowd of devs scratching and clawing for motion controls or 3D. But what I see in both are consoles that rely on that gimmick to get by. The DS didn't rely on touch controls as much as the Wii and 3DS relied on their respective gimmicks. One can argue that the Wii`s gimmick was a commercial success, and I`d agree with that 100%. Like the DS, the Wii brought an incredible amount of accessibility to video games. However, due to the reliance on motion controls, and hardware not brought about by developer need, we saw a significant drop in third party quality. I see the 3DS in a very similar light, minus one big thing - 3D doesn't add accessibility in any way. Not only that, but in what way can 3D meaningfully enhance the experience? I mean, sure, some games look prettier in 3D. But Nintendo has made it a requirement for games to be completely playable in 2D. So now what? This means that the 3DS's most significant feature can never be made to be an integral part of any game. At least for the Wii and DS, the potential was there for the respective gimmicks to be taken advantage of. Some of the Madden games on the Wii, and Metroid on the DS are just a few examples of successful implementation. But how can 3D be the central feature of a console, on which the games are not allowed to be the central feature? So what's left? Well unlike the Wii, I can see developers saying "screw it" to the 3D and just trying to put out a typical multiplatform game on the 3DS and NGP. I can see a lot of potential in the AR feature. Otherwise, I'm just confused as to how 3rd party devs will take advantage of the hardware. Sure, Nintendo will release a good amount of quality content on it. And, while I'd usually never question Nintendo on handheld design, isn't a handheld that you have to hold and look at in a rigid fashion, generally defeating the purpose of handheld gaming? Iunno guys, just thoughts.
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#8 TKandPBC
Member since 2005 • 1431 Posts

God lord why americans are always **** about everything even when it doesnt affect them... For your information the hack as u call it doesnt work online. To play online u have to update and if u update it breaks the hack that allows ppl to play backups. SO it isnt like the xbox 360... AND what the heck does ppl playing backups has to do with ppl cheating? I mean they are poor or they are cheap thats all i dont see the connection with cheating... Oh yeah i guess u imagine this pirate guy in a dark basement with an evil laugh MUAHAHAHA IM CHEATING MUAHAHAHA right...

bl1ndz0r
It's not a hack. It's the ability to sign software to make it look like it's authentic.
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TKandPBC

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#9 TKandPBC
Member since 2005 • 1431 Posts

[QUOTE="Ninja_Zombie83"]They said the same thing about PC, Xbox and every other platform out but that doesn't mean its going to be the end of Sony. If anything it means that Sony will be looking for hackers and banning them as issues pop up. Its not as if there is an army of PS3 hackers as it is and every game is going to be plauged with cheaters. Even if there were, do we expect Sony to just throw up their arms and say "Oh well."?Jelley0

They might as well throw their arms up and say oh well because they can't do anything about it. The hackers have the master key, they can't get banned. Sony has no control over anything now. Only new hardware can fix this.

Exactly. People don't understand how much of a blow this is. With the key, people can SIGN THINGS. This is the same key that is used to sign every PS3 game, firmware update, and compatible software. A changing of the key would require a firmware update, which would have to be signed with the old key, which people know. This means that firmware updates can be easily cracked and the new keys can easily be made public. Either way, a changing of these keys would render ALL current software useless.
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TKandPBC

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#10 TKandPBC
Member since 2005 • 1431 Posts
super smash bros: the musical