I very much disagree with this. In a nutshell, Galciv 3 can be described as Galciv 2.5 with prettier graphics with the tagline"does little that hasn't been done better elsewhere". And "Half Baked"
- no espionage system
- no ground combat
- space combat is completely hands off
-exploration is dull with small meaningless buffs or credit/research bonuses, or ship finds that add little to your empire (see Distant Worlds for how well this can be done)
-making important decisions on building construction is made less important due to the planetary economy slider. No need to specialize planets. Put all buildings down and change the slider around between economy, ship building and research at whim.
- Space combat itself is a excruciatingly over-simplified where both sides get an equal opportunity turn. No where in any games is there anything like this. When a unit A shoots Unit Bs health all the way to zero, Unit B should be dead and not allowed another shot back. Not other turn based games do this, and for obvious reason. It makes no sense!
My game consisted of clicking on shipyards to churn out constructors to construct and improve upon space stations. It was as exciting as watching paint dry.
Conquest - I barely conquered half a hostile empire's planets before they capitulated and surrendered all their stuff to me. And I was playing on Normal difficulty.
No ground combat to speak of. Damaged ships only had damage to HP, In other 4x your engines, weapons, other modules may be rendered inoperative -- creating a more strategic/tactical gameplay (stardrive, stardrive 2). Distant Worlds has huge distances where fuel (and a fuel refinery ship) for fast travel becomes a necessity.
In a nutshell, Galc Civ 3 while it may be great for its diehard fans, it also disappoints in innovation and lack of a lot of other 4x features found in other 4x games -- making it only viable for a select number of 4x gamers with that specific acquired taste.
Wow. I'd personally switch the marks between Stardrive 2 and GalCiv3! I'd much rather play this game than Galciv3. At least this dev TRIED and to some extend succeeded in creating something different and better than his previous game. Galciv3 is essentially a graphical update of its predecessor of which was a essentially an entry into 4x games.
Stardrive 2 has the 2nd best ship loadout customization out there (The first Stardrive was just marginally better imo).
Stardrive 2 ground combat might not be the best but by far its not the worst. Some don't even have any. Outfitting your troops right and using some good tactics will enable you to overcome a superior force. Otherwise you lose.
Stardrive 2 strategic map and colony management is simple to manage but takes some thinking to managing and expanding your empire.
I personally recommend this game and Distant Worlds for anyone wanting a good space empire 4x gameplay.
@Zloth2: Again. The strategic aspect of Stardrive 2 is based very much on MOO2. Wormholes, colony & freighter management etc. The tactical aspect of Stardrive 2 however is real time combat where weapons loadout and tactical flanking do make a difference.
@NetBiosError@T-ESI: You mean like the original where you save humanity from an invasion from mars. Terror from the deep where you save humanity from the sea aliens. XCOM EU/EW doing the same thing, Xenonauts..yadayada.
@hrkdmx2622: If you are comparing to PC Gaming in the 90's. Then yes, i agree. Too many watered down ports and compromises both in content, features, and in gameplay. But theres still a few gems and not all the ports and multi-platformers are bad. Can't wait for the next Mass Effect for instance.