As usual, note that this is MY opinion and MY opinion only. If you do not agree with the following then that is your own decision.
Here are my top 5 DS games that really let me down.
I heard good things about this game so that soley judged my decision into buying it. I have no idea what Disney was trying to do with this game: on one hand, it appears to be a Pokemon knock-off that's trying way too hard not being a knock-off, while on the other hand it has so little content to sink into compared to Pokemon that it feels more like a bad atempt at making a new franchise than copying some other better franchise. On the outset Spectrobe's surprisingly good action time based battles are really fun, but the lack of Spectrobes to get in the game (30 or so, including evolutions and secret exclusive Spectrobes) makes the experience seem so lacking it makes the good parts f the game feel shallow. The game is also on the short side and throughout the adventure you end digging up the same Spectrobe over and over and over and over and over... Until the once slightly fun digging mini-game also becomes a boring chore. And the graphics are so bad out of battle that you can acually walk through people!
4. LOZ: Spirit Tracks
I used to be a BIG fan of the Zelda games. I even liked the infamous Zelda II and Majora's Mask. And I LOVE Wind Waker. The DS Zelda, Phantom Hourglass was also a good favorite of mine. But its sequel...shudders...was an infuriating game to say the least. Now some of you may remember me complaining waaaaaaay back in 2008 about this game being announced, because I thought it looked too same-y in comparison to PH. Well I grew past that as this game was previewed more, and began to become excited to play it - that is, before I played it. Spirit Tracks was more frustrating than it was fun: the train was too slow, the game was way too linear, and the tasks you had to perform were hampered down by inconcisive controls. Probably the worst of all were those blasted music stages that made you play a song PERFECTLY in order to proceed. I myself struggled through this area and I play Vivaldi concertos on my violin!!!! Nintendo probably thought this was hilarious. Shigeru: "Hey you know what would be really funny?"
3. Pokemon Pearl
NOW I don't want any whiny excuses like "You're wrong Sonic! Pokemon Pearl is good because it has this-this-and-this Pokemon!" Yes, I do find SOME of the Sinnoh Pokemon (mainly Piplup, Lucario, Pachirisu, Shinix, Palkia) charming, but that's not the point. The game as a whole felt so recycled from the last gen Pokemon to the same-y looking locales that it barely set it itself apart from the other regions. For new comers it might not be a problem, but I didn't see Ruby/Sapphire acting all "We have to cut out all the interesting things for new gamers!" And the Sinnoh region itself was just bug UGLY. Seriously, this game looks fan made! And the game had waaaaay too many HM's. What the f***'s the deal with Rock Climb?! Couldn't they just offered a Mountain bike or something? Granted, the game does offer some new twists here and there, but the game doesn't push them to their limits. Pokemon Pearl/Diamond isn't absolute trash, but its just not that great either.
2. Pokemon Ranger: Shadows of Almia
Pokemon Ranger takes FOREVER to actually become something enjoyable. The first part of the game forces you to do boring tasks and saving Pokemon from a boring looking locale and using your spinner to spin circles around the Pokemon tediously to capture it - then everyone is happy and get to hear a boring story about an evil boring team....ZZZZZZZZZZZZZZZZZZZZZZZZZZZZ. Seriously, Shadows of Almia is boring. There might be some tougher portions of the game later on, but the first section of the game will most likely make you put down your DS. The puzzles are more annoying than interesting, since you have to catch a certain Pokemon each time to clear a road block. And then after you do that what does the Pokemon do? IT RUNS AWAY!!! And then, oh look, another road block! FFFFUUUUUUUUU...
1. Mega Man ZX Advent
I had HIGH hopes for Advent. It was connected to the Mega Man Zero series; I liked the Zero series, so I had to like this one right? Advent proved wrong on all fronts. Take the A-transformations for example. The Maverick boss transformation, which sounds cool on paper, turns out pointless in-game, since the boss forms are way too big and get easily, and they have no apparent use in the game whatsoever. Why transform into something so big and useless in battle when you can just slice-n-dice better with a normal suit? And WHY does the game force you to change back to your WEAKEST form every time you talk to somebody?!?! The levels are also dissapointing, since they're all way too short to make you feel any achievement - all you have to worry about is the idiot AI bosses at the end of the stages. The diffilculty is also out of wack; its either waaaaaaaaaaaaaaaaaay too easy (I'm not kidding) or so cheap as you take too much damage from a single hit in Hard mode. And the hideous cherry on top is undoubtably the AWFUL writing and voice acting. The voice acting is so same-y and so annoying its incredible, and add that to the terrible storyline of Ashe where he has to find his "Destiny" and you got yourself a reason to turn off the sound and hopefully play something else. This game's "Destiny" belongs in the trash.
SFS's song pick of the week:
Smells like Teen Spirit - Nirvana
~SuperopinionSonic is GOOOOOOOO!!!