Its pretty easy to break this down if you have actually played the game, starting to wonder if a majority of the responding posters have even played the game.
If you want to speak of End Game as you are refering, there is none. And from the responses they have given at multiple question and answer sessions they dont plan to create any anytime soon.
PvE wise your trip to 80 will be filled with a very linear trip, especially after level 30 when you have basically unlocked all your skills. From 30-80 your skill set will be unchanged.
Yes im aware of any aspect of this you think is misleading but it is quite true. The only change from 30-80 is your traits the brother of the talent tree.
Traits are in most cases much weaker in their impact on your skills you already use, but in addition to changing certain skills they also give passive stats per each point.
Im most cases around level 50 you will have been doing the same thing for atleast 20 levels if not more with the same skills. This can be a very big downer to your enjoyment if you let it.
Dungeons cover the 30-80 level PvE trip and help you to keep current gear along the way, ESPECIALLY with no trading post/aka AH working since the game opened on headstart.
Once at 80, PvE is dead. Yes, no BS PvE has no more significance at 80 than at any level after 30. There are gear sets to collect with dungeon token, which can be done in a few days, and after this there is currently nothing else to strive for.
With the design on this it does not seem likely they will release harder dungeons with higher level gear, that just dosent seem likely with the way things were designed.
ON TO PVP
PvP is a whole different animal, and the saving grace of the game if you enjoy PVP. There are two types of pvp in this game World vs World and Heart of the Mists.
World vs World or WvW is your classic battle ground zerg fest. On an extremely large scale you attempt to control various locations using a complex system of supply.
There is very little organization to this map and normally only a handful of people are putting up the money to buy the correct items needed for assaults.
The map shows where the assaults are beginning but other than that it is up to stalk in /map to determine if you get enough people to the correct location at the correct time.
NOT structured PVP in any way.
You are also scaled to level 80 regardless of you level, but if you are lower than 80 you do not gain additional traits or skills. In reality if you are below level 30 you are at a huge disadvantage compared to the players who are.
Heart of the Mists is a totally different animal. Totally structured pvp max of 8v8 or a 16 player map. And there are various maps that change after each win.
At entrance of Heart of the Mists you will be instantly changed into a level 80. NOT Scaled changed. You obtain all traits and all skills regardless of level.
You will have to spend time retraiting yourself to the build you wish AND building and Armor/Weapon/Necklace set with the desired stats you wish.
Vendors have all this stuff for free, you simply must arange it as you wish.
After that there are both quick join servers where you can que solo to get some play time in, and Tournament que where you need your own team.
This the the truely structured PVP and the star of the game.
In summary GW2 is very differnt than other top MMOS currently and NOT for everyone, the hype of being a WoW killer was a little silly as this games PVE is a totally joke. Raids are non existant and some people play MMOs just for that aspect.
As a player of GW2 I find the game much more highly balanced towards PVP and having very little for those that crave very structured PVE.
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