I'll be enjoying the zombies my son.
Slinqy's forum posts
Sure, that would certainly bolster one's interest-level, especially if you're a student of history to start with. I myself am not ecstatic about the time period, but neither do I dislike it (though a bloody time it was). I would rather see Assassin's Creed take place in older times, around the Babylonian, Persian, and Sassanid Empires, or in China, during the Han Dynasty.
So far my favorite period in Assassin's Creed has been the Crusades, in the Holy Land. It was just so... dark, and brutal... and yet beautiful. Jerusalem is still my favorite AC city.
So... Assassin's Creed Unity has been revealed, and lot of new features and tweaks along with it. Now that we've all had a glimpse of the game, I'm interested to hear what you guys think about Unity and whether the new setting, abilities, and features are good or bad. Leave your comment below and explain why you think ACU is a step closer to or a step further away from where the franchise needs to be as a whole.
Granted, AC Black Flag was a fresh and new approach to Assassin's Creed [especially after experiencing AC3], which efforts saved the popularity of and kept afloat a dying series. Perhaps because of this it could be said to be the best thing to happen to Assassin's Creed... However, the pirate theme caused Black Flag to walk a tight-rope over being a pirate game and an Assassin's Creed game. Not saying there weren't stealth elements to the game and that it had nothing to do with Assassin's Creed, but Ubisoft focused more on trying to make the game full of activities as well as finding treasure and sinking ships rather than focus on the assassin element, which is understandable for a pirate-themed game.
AC Black Flag is just another chapter in the montage of Assassin's Creed games. Was it fun? Yes. Is it the best thing to happen to Assassin's Creed? Because of its timing and fresh direction, theoretically yes. But in actuality, no. AC Black Flag promotes an anti-assassin element that has driven the series even further away from what it should be. It shouldn't be about diving for sunken treasure and raiding storehouses and fishing for bull sharks. Although fun in their own right, Ubisoft needs to begin to focus now on making the players feel more like an Assassin, and less like an adventurer, or else Assassin's Creed will [and I believe already has] become something else.
I'm not sure what the best thing to happen to Assassin's Creed was [probably ACII], but the direction the series is being taken in bodes ill for future titles.
The combat didn't seem as polished as it could be. Kinda reminds of of the differences of ACB from ACII. The animations and movements weren't as crisp. Also, the sound effects in combat are, imo, sub-par; it doesn't sound like combat with dual swords/hidden blades should sound. And sometimes the sound effects are off as well.
The enemies though feel a bit less varied most of the time. It seems like half the enemies you encounter are regular guards or snipers. Of course you have brutes, elites, and agiles, but they aren't walking around in groups like they did before in AC3. This makes most of my showdown encounters pretty easy. You might have one or two brutes jump in with an agile or two, but it wasn't like AC3 where you would deal with six brutes, a ton of regular soldiers, a few agiles and captains, plus like five Jagars. So, in this regard, combat seems easier. Also, I think I've done two, maybe threedouble counters in the whole game, and only with the dual swords. I'm not sure if it's possible anymore to do it with the hidden blades.
I guess the main thing I noticed about the combat in AC4 is that soldiers in general are quicker, and you have to react and anticipate just a little bit faster than before on AC3, which is a good thing. Uhhh... I don't however like the grab icons when being sniped, you know, during combat. It's just so much different from how it was on AC3. Hard to get used to. I think it's because the camera doesn't zoom in on who's firing, so there's no queue.
Another thing, and I hate this, is sometimes you will be doing a counter attack on a guard with the hidden blades, and a sniper is preparing to shoot you, but you cannot break away from your counter-attack and grab someone as a shield. Some of Edward's hidden blade counters take too long sometimes to prevent from getting shot. So that's a problem.
Hand to hand battle on ships can also be a bit frustrating. Your men will interrupt your attacks at times, forcing you to restart your combo. And it just seems like men are scrambling about a lot of the time, which messes with your senses on who's attacking. The main problem I think is the camera is zoomed in just a little too far; I can't see who's around me most times.
I think the only thing about AC4 combat that I can say is a good thing is they attack you quicker. Other qualities seemed to have regressed, and certain minor problems make combat frustrating at times.
There is a crafting system similar to FarCry 3's. Kenway also has a fleet that you can deploy similarly to the way assassin's were deployed in ACB, ACR, and AC3 in order to obtain money, goods, and special items.
Certainly. Although, the originals [AC1 and AC2] have a story element to them that is unsurpassed, not to mention the feel and atmosphere of the games were nigh perfect. AC4 is a fantastic addition to the series, and quite honestly the best one I've played since ACII, but certain things about it are still not right.
If you've played Arkham City, or Arkham Asylum, you will be getting more of the same with Arkham Origins. It's just another Batman adventure. If that's what you really like though you'll feel right at home with Origins. AC4 on the other hand is surprisingly different from its predecessors. Since you haven't played most of the originals, you will have no problem dropping into the story at this point, and I'm sure you will enjoy the combat and free-roam much more than AC1. So, perhaps maybe do some more research and think on it before you make a decision; it depends on what you're a fan of.