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Silenthps

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#1 Silenthps
Member since 2006 • 7302 Posts

CD Projekt Red is known for highly exploiting their workers with possibly the longest crunch times out of any company in the industry while underpaying their workers. That plus you're comparing a company that operates in Poland vs one in Bellevue Washington.

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Silenthps

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#2 Silenthps
Member since 2006 • 7302 Posts

Yeah it doesn't really work like that, it'd be like asking how many NPC's can 1 system handle vs another. It all boils down to what the devs do with it. The way that raytracing works is that 1 ray has to do an intersection test with every object in the scene, so if you for example, have 1000 objects with 1000 triangles per object, an unoptimized raytracer would do 1,000,000 intersection test per ray. Yet usually a scene is subdivided in such away (bounding volume heirarchy's or KD-tree's) that it'll take it down to logrithmic time so it'd be closer to several hundred test in that scenario. So it depends mostly on what's going on in the scene.

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#4 Silenthps
Member since 2006 • 7302 Posts

they should have held off by like 5 more years to allow raytraced gaming to mature more. Or at least to a point where hardware ray-tracing isn't limited to just triangle meshes and allow for some bi-linear patch meshes.

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#5 Silenthps
Member since 2006 • 7302 Posts

3D glasses gaming didnt die... it evolved into VR

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#6 Silenthps
Member since 2006 • 7302 Posts

after spending my last year developing a real time ray tracing engine on vulkan... this happens ;alsdfajsgjagl. Hopefully the Khronos group does something similar soon.

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#7 Silenthps
Member since 2006 • 7302 Posts

Seems like you're making a bunch of arbitrary categories and then giving them all equal weight

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#8 Silenthps
Member since 2006 • 7302 Posts

From what I've heard, it's the retailers, not the manufactures, that are raising the prices. So if the console makers order their chips directly from the manufactures, there shouldn't be a hike in prices.

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#9  Edited By Silenthps
Member since 2006 • 7302 Posts

@Pedro said:

Judging a game engine by their visuals is not the way you evaluate an engine besides that game engines can be molded into anything. The better one typical boils down to developer preference.

^^^ only person in here with some sense. an engine is just a tool, there's no such thing as a "best engine" the only thing close would be a "best engine for such n such game" the Fox Engine is not the best engine if you're wanting to make a 2D android game for example. If there were any sort of barometer as to how to judge an engine it would be the speed it takes to develop certain visuals, not the visuals themselves.

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#10 Silenthps
Member since 2006 • 7302 Posts

You can't judge an engine that you've never used...