ShimmerMan / Member

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Do Modern Video games Teach players Autistic Spectrum behaviour patterns?

Just wondering. Gaming is a repetitive task. And it's a task which requires the player to repeat the same task over and over, possibly hundreds of thousands of times for simple virtual rewards.

Take a MMORPG for example where the aim of the game could be to spam the same five set of character skills for hundreds of hours on enemies which act exactly the same, the only difference in the enemies you face are possibly their aesthetics visuals and the enemies health bar. But the AI (in game scripting) for the enemy remains mostly the same. They run up to the player and stand there attacking and it's the players objective to do nothing but spam the same set of skills until the enemies health bar is depleted.

I believe at one point, gaming wasn't as repetitive as it has become. I'm talking about the early days of gaming where games such as MMORPGs were more about social interaction with other players instead of grinding. Take Ultima Online for example, a MMORPG where the game revolved around trade skills and housing and forming guilds and clans. Compare this to a modern day MMORPG such as WOW which is more or less about grinding repetitive quests and enemies and then at end game raiding (which = more grinding).

And it's not just the MMORPG genre. The same aspect can be seen in other genres. Games now days seem to push players to doing the same thing over and over again with no form of intellectual engagement except possible in-game virtual rewards such as trophies or in game items and armor. Take Destiny for example, a very popular FPS which seems to lack all forms of true intellectual engagement and just seems to require the player to complete mundane tasks repetitively hundreds if not thousands of times in order to progress and gain their in-game virtual rewards.

I'm questioning the hobby in general and wondering if the lack of intellectual engagement in modern core gameplay has possibly lead the hobby away from being a form of intellectual engagement ( comparable to completing a puzzle or a crossword) and more into a possibly negative mental exercise of nothing more than simple and baseless