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Saruman1719

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#1 Saruman1719
Member since 2003 • 12466 Posts

I don't get why he's considering RE Remake a commercial failure during its release. It seemed to sell twice as much as they expected it to:

"The remake of Resident Evil, was released in Japan on the 6th anniversary of the release of the original: March 22, 2002. The remake was billed as the definitive version of the game. According to November 2002 reports from Bloomberg and gaming site the-magicbox.com, the remake actually surpassed Capcom's sales expectations. Capcom had expected it to sell 250,000 units in the US. However, it sold 490,000 copies in that country. In Europe, the game sold 360,000 copies. A sales figure that was well beyond the 180,000 units it was expected to sell. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for the year 2002."

"On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube."

http://residentevil.wikia.com/Shinji_Mikami

If anything, it was the sales and response to Resident Evil Zero that caused the shift. Honestly, it sounds like an excuse as to why they took the series in a different direction and blaming it on the remake is just weak.  Blame it on Zero if there has to be a reason.

Even pretending that none of that is true and that it didn't reach a certain number that they thought of behind closed doors, what did they expect? In the end, as awesome as the game was, it was a remake. It wasn't a new entry in the series. Quite a few people probably figured that they played the game already and that what they perceived as a fresh coat of paint wasn't enough to entice them to drop another $50 on a pretty similar game. in the end, it still sold pretty well. Wasn't it even a Player's Choice title?  And the numbers for both games seem solid to me.  Where were Gamecube sales figures one year into the launch of the system, by the time both titles came out?  All sales figures seem to indicate a high attach rate for the games to systems.

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Saruman1719

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#2 Saruman1719
Member since 2003 • 12466 Posts
It's ok. Gears is the only game I jump into the multiplayer first and this one is pretty lacking. Overrun is pretty good when you're on the Locust side, otherwise it's pretty boring. No actual Horde mode hurts a lot. I'm not too bad at keeping myself around 1:1 in K/D ratio, but sometimes it's nice to take a break and relax in Horde mode, so it's disappointing. I dislike most of the changes and snobby or not, it has definitely been "casualized" and it turns me off. Not to mention there are only 4 maps currently...4 really? I'm having trouble adjusting if I'm going to be honest. Changing my weapon with the Y button instead of the usual D-pad loadout is just an annoying unnecessary change...like most of the changes. I'm just not into the run and gun Call of Duty style that this MP adopted. I tried out the single player and it's probably better than the campaign in Gears 3 at least. Some tweaks and changes just work better for a campaign that got stale with the previous outing.
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Saruman1719

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#3 Saruman1719
Member since 2003 • 12466 Posts

Trials of Alchemedies. Yeah. What a load of BS. This is how you pad the length of the game. Just plain BS. It doesn't help that magic is weak as sh*t in this game. I went into round 2 with all four bars of magic and it couldnt take down a single enemy. 

S0lidSnake
I beat the game earlier and yeah, the trials was pretty tough. I got through it on a third or fourth try, but at first I was like wtf. If you can get through that first floor with a good chunk of health left, it's pretty doable on normal. I would have gotten destroyed if I even made it to that point on hard.
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Saruman1719

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#4 Saruman1719
Member since 2003 • 12466 Posts
Achievements and trophies actually have a good place in games, it isn't so much a mark of pride but on the social end it allows other gamers and friends to see what someone likes to play. It doesn't just show what so-n-so recently played, but looking at the achievement progress you can tell how much they've invested into enjoying these games. Sometimes you can tell by achievements if people really invest time in the games they play, or if they basically do a lot of non-committal dabbling.lamprey263
I like this as well. I like seeing where my friends are in a game and how much or how little they've put into it. If there is a worthwhile achievement or something to shoot for that they have already gotten, I tend to try and get it myself. It's the same thing as trying to beat their high score in the arcade when we were younger and vice versa. You can look at one of my friend's PS3 trophy list and the evidence shows he wastes his money paying full price for games that he either doesn't play or puts an hour into before moving onto whatever is new. I know this already, but it's something interesting to look at occassionally. Overall, I like them. I may not gun for them like I did in the early days of the 360, but I'm not going to lie that I don't enjoy hearing that satisfying sound pop up. If I really love a game like Tomb Raider recently, it just encourages me to spend even more time in a game I love. Even if I didn't like achievements, they don't harm anybody, so the venom some people have for them is strange.
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Saruman1719

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#5 Saruman1719
Member since 2003 • 12466 Posts
So far, it's Tomb Raider for me. Too early to tell though. It's really early and a lot of reviewers overlook the games that come out early in the year, so it will probably be whatever big title is coming out in the fall.
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Saruman1719

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#6 Saruman1719
Member since 2003 • 12466 Posts

I'm close to the end. I would have beaten it by now but I sunk 5 hours into hard difficulty and reached a point I just couldn't get past...and it just wasn't fun for me up to that. I was dreading restarting on normal to slog through what I had already been unimpressed by, but I've had a lot more fun playing since doing so. I don't know, but Hard is actually hard for a GoW game. I had less problems doing Titan on Part III. I just finished a part or two where I was glad I restarted when I did because it was challenging even on Normal and I probably would have stopped playing after getting demolished over and over by the same enemies with shields and projectiles and the computer spamming them.

Overall, it is a good game and I'm a huge GoW fan, but I got to admit that it feels a little tired and the story just isn't there and it's not compelling at all. It's not crucial for me to have story in a game...the games most people cite as having "great" stories are nothing compared to books...but it's not the same going after the Furies, going back three weeks, jumping back to present day, and then going back two weeks again....compared to all the Gods/Goddesses from the original trilogy. I mean, it's a third prequel...

The boss battles themselves are mostly uninspired and a bit yawn inducing. There seems like less enemy variety than usual, there are plenty of audio glitches/dropouts, and it just doesn't feel as polished as it should. People claim the combat is deeper...I just don't see that. My post has mostly been complaints, but I'm giving passes to everything that is already there and I'm used to and just talking about the changes. I like the game overall and I've played a lot this weekend, but it's easily my least favorite in the series, PSP titles included, and I couldn't give it more than a 7 personally.

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Saruman1719

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#7 Saruman1719
Member since 2003 • 12466 Posts
Meh, I'm still getting it. I can never get enough of God of War. If it wasn't for Tomb Raider coming out last week, I would have been replaying 1-3 for fun.
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Saruman1719

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#8 Saruman1719
Member since 2003 • 12466 Posts
I'm near the end of the game and right now I'm just spending some time collecting stuff I've missed from all the areas. I'm sitting at 82% with at least 20 hours of gameplay. Fantastic game and I'm glad I've gotten a lot of time out of it overall. I don't know what makes me care about trying to collect everything in this game, but it's freaking awesome.