It's no surprise that the Xbox 360 version of Red Dead Redemption has better graphics than the PS3 version. After all, the Xbox 360 version of Grand Theft Auto 4 has better graphics than the PS3 version. For example, the Xbox 360 version of GTA4 runs with a native resolution of 720p while the PS3 version ran at only 640p. This provided the Xbox 360 version with much sharper graphics. Red Dead Redemption is a game where the graphics are significantly sharper on Xbox 360, and the graphics have far less aliasing problems on Xbox 360. This is obviously because the Xbox 360 GPU is more advanced in terms of polygon power and anti-aliasing techniques. Multiplatform games like this (where space is not an issue) almost always end up with better graphics, faster load times, and better online play on Xbox 360. The simple fact is that multiplatform games use an LCD (lowest common denominator) method in development. The Xbox 360 GPU can display up to 500,000,000 polygons per second, while the PS3 GPU can display only 275,000,000. This means a multiplatform game like Red Dead Redemption has a limit of 275,000,000 polygons in development. This pushes the PS3 to its limit, but it still leaves Xbox 360 with extra power in reserve. As a result, the developers are free to do things like give the Xbox 360 a smoother framerate or higher resolution (increasing the sharpness). A couple examples are All-Pro Football, which runs at 30 frames per second on the PS3, but 60 frames per second on Xbox 360. Another example is Soul Calibur 4; it had the PS3 as the lead platform and runs at 1280x720p on the PS3. However, the developers increased the resolution of the Xbox 360 version by 40% up to 1365x960p. Sometimes developers will actually choose to keep certain polygon details out of the PS3 version in order to maintain a smooth framerate. For example, in the Xbox 360 version of Bayonetta there are extra graphic details such as clocktowers that do not appear in the PS3 version. The reason for this is because if those details (made out of polygons) were to appear in the PS3 version it would result in either a loss of framerate or a loss of resolution. The developers of Bayonetta chose to keep the sharpness and framerate steady in the PS3 version, but they were forced to sacrifice detail in order to do it. As far as load times go, Tekken 6 is a game that was designed with the PS3 as the lead platform. It is identical graphically on both systems, but the Xbox 360 version loads faster due to the fact that Xbox 360 transfers data at a rate of 16MB per second compared to only 9MB per second on the PS3. Another example of loading is Marvel Ultimate Alliance 2, which takes only three seconds to load each time you swap characters in the Xbox 360 version, but it takes a terribly long eight seconds each time you swap characters in the PS3 version. As far as Red Dead Redemption goes, both versions look great. However, there is no doubt that the Xbox 360 version looks better as a result of the superior GPU in the Xbox 360.